Search results

    1. Achriel

      Ship Cores - The final detonation

      Awesome idea! Though I would thank anything making that much power.. if really damaged would go POW! Linking weapons for effect make the explosion related to the ship itself. Ship Size (dimensions) ~ radius of primary explosion Ship Size (total mass) ~ damage of primary explosion Power...
    2. Achriel

      Ship Cores - The final detonation

      LOL, yes but the countdown continues and always stops at 1... if it's going to stop at all. Exactly, detonations secondary effects are meant make a wider range series of effects that don't need damage calculated but in some way make the explosion a bit of a game changer. It could be as...
    3. Achriel

      Planet - Regenerating surface

      I like the idea of the damage 'healing' then randomly spawning plants on exposed rock.. then randomly turn exposed rock into surface material. Probably what would actually happen.
    4. Achriel

      In Developement Cockpits: Simple solution (remote core access)

      Good idea, means moving a ship core is no longer a massive hassle, you can place the core safely and only need access to the Helm to get control.
    5. Achriel

      Planet - Regenerating surface

      Poor little pock marked planet, randomly shot up by a passing hooligan (you know who you are!). I suggest we let these planetary bodies fix themselves over time, my reasoning is as the game progresses universes will be around MUCH longer and damage will collect. Here is what I propose: When...
    6. Achriel

      Ship Cores - The final detonation

      Idea for a 'feature'. Have ship cores actually 'explode' when the countdown completes. Here's what I'm thinking so it's not just some 'ship core bomb' you can toss about: When the countdown completes the explosion of the core is in relation to the mass of the ship (remaining blocks). Big...
    7. Achriel

      Decorative Block - Numbers

      I propose a series of decorative blocks with numbers 0 thru 9. I can't even tell you how many times I've needed these for marking anything from hallways, doors, hangars, turrets and docking ports. I do have a few suggestions that might make these a little different from just a simply graphic...
    8. Achriel

      Return to dock function

      Here's an idea.. Perhaps have the returning ships get close but the final docking process is completed FROM the docking module to the vessel. Think of it like a docking beam FROM the mothership. If in range it's docked, if not (or blocked docking) then it fails to dock the vessel. Simply...
    9. Achriel

      Return to dock function

      LOL, you might be right with the pathing thing I was just considering the complexity of matching the path to the size of the docking area and how it might intersect other docking areas, doors etc. and turning angles are kinda complex (especially with rotations). Then again we could have it get...
    10. Achriel

      Return to dock function

      The complexity in a relational routing/pathing and keeping it sane if the ship changes/rebuilt would be more trouble than it's worth (though it would be pretty darn cool in stations). Though one never knows what magic scheme could devise.
    11. Achriel

      Thank-you very much :)

      Thank-you very much :)
    12. Achriel

      The Final Countdown - T-minus ?

      Fabulous trailer, very professionally done. Glad to see I made the credits (sadly I don't think the Quadril made the cut, unless I blinked). After seeing all these beautiful ships I think I need a lesson in exterior design. Awesome work guys/gals.
    13. Achriel

      Return to dock function

      Collision rules would apply normally in pathing (just as it already work in MOBS) but even in a 'worst case' scenario I would simply have the ship stop and message the player/mothership it's unable to dock due to an obstruction. Let the player figure it out, the benefit of just having your...
    14. Achriel

      Return to dock function

      We have ship AI and can even launch them (like fighters) but alas, getting them back is a pain. I was hoping we might get a 'Return to Dock' function and here's how I think it could work: A dock is marked (using the beam we already have) and the core of the ship belonging there is also marked...
    15. Achriel

      The E061-Collector is now available for downloading. Finished interior and updated to 0.1846...

      The E061-Collector is now available for downloading. Finished interior and updated to 0.1846 version. Explore and give it a rating.
    16. Achriel

      E061-Collector 1846

      Cost: 26M Mass: 35K Dimensions: 61m x 31m x 61m Power: 6M / 600K e/sec Shields: 80K / 10K/sec Weapons: 31x Cannons @ 15K dps (linked to Salvage) Salvage: 31x Beams (very fast salvage) Defenses: Radar Jammer (continuous even in salvaging) The E061-Collector is designed as a salvage ship with...
    17. Achriel

      Sphere 201 - Turret & Power updates

      The Missile turrets had a wee glitch (fixed) 4x Power Modules installed to enable sustained weapons fire Plex lifters adjusted to stop at floor height Some cosmetic changed & corrected mirroring For those needing to 'reset' the shop it is located dead center of the station, hidden in the...
    18. Achriel

      Sphere 201 - Battle ready and Interior polish

      Quite a few changes that will take some exploring to discover them all Power system upgrade 4x Power Modules in upper dock to supply full power requirements All AMCs can operate continuously now Factories reconfigured with on/off logic More RP decks Various cosmetic fixes for visual appeal
    19. Achriel

      Sphere 201 - Factories Updated (and small changes)

      This update brings the factories to current and connects them all for massive production capabilities. There are many small changes but a few large ones are still pending (trying to get logic working to activate flak cannons). If you are new to the station it'll take some exploring, if your...
    20. Achriel

      Linking logic to weapons

      I was thinking if I could link logic to my weapons panel I could open exterior doors to expose otherwise hidden turrets.. or launch drones in mass by having the logic connected to many docking ports, perhaps drop a series of mines or even a combination of weapons fire. Would be a nice feature.