Search results

    1. Achriel

      B-Wing - Update

      Original posting seems to have had a bad/older .SMENT file this should give you the completed working vessel.
    2. Achriel

      A-Wing - Update

      Original posting seems to have had a bad/older .SMENT file this should give you the completed working vessel.
    3. Achriel

      Corellian Frigate - Update

      Original posting seems to have had a bad/older .SMENT file this should give you the completed working vessel.
    4. Achriel

      Corellian Cruiser - Update - Fix engine room

      Original posting seems to have had a bad/older .SMENT file this should give you the completed working vessel.
    5. Achriel

      Corellian Frigate v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship interior is all finished, so it's good for RP. Mass: 2049.2 Length: 104m Height: 23m Width: 33m Power: 2285K (recharge 400K/sec) Shields: 197K (recharge 4K/sec) Weaponry: 2x Missiles (locking) with Explosive efffect...
    6. Achriel

      Corellian Cruiser V0.19549

      Had this for over a year, updated and reconfigured to the newer specs. The ship interior is all finished, so it's good for RP. Mass: 6741.3 Length: 171m Height: 44m Width: 47m Power: 4711K (recharge 680K/sec) Shields: 340K (recharge 9K/sec) Weaponry: 4x Missiles (locking) with Explosive efffect...
    7. Achriel

      A-Wing, B-Wing, X-Wing & Y-Wing uploaded. All current and ready to rock!

      A-Wing, B-Wing, X-Wing & Y-Wing uploaded. All current and ready to rock!
    8. Achriel

      A-Wing v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship is larger than it should be (25m instead of 10m) but I think it looks much better than the smaller versions. Mass: 93.8 Length: 25m Height: 8m Width: 17m Power: 84K (recharge 9K/sec) Thrust: 181.9 Shields: 5289...
    9. Achriel

      B-Wing v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship is larger than it should be (51m instead of 17m) but I think it looks much better than the smaller versions. Mass: 515.5 Length: 22m Height: 38m Width: 51m Power: 64K (recharge 17K/sec) Shields: 6,379 (recharge...
    10. Achriel

      Y-Wing v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship is larger than it should be (56m instead of 16m) but I think it looks much better than the smaller versions. Mass: 484.3 Length: 56m Height: 8m Width: 31m Power: 460K (recharge 10K/sec) Shields: 15K (recharge...
    11. Achriel

      X-Wing v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship is larger than it should be (34m instead of 13m) but I think it looks much better than the smaller versions. Mass: 169.4 Length: 34m Height: 13m Width: 37m Power: 68K (recharge 7K/sec) Shields: 2590 (recharge...
    12. Achriel

      Lately at LazyGamerz server, come by for a visit. Some cool custom Pirates

      Lately at LazyGamerz server, come by for a visit. Some cool custom Pirates
    13. Achriel

      Database Compression

      Windows servers have an option for 'compressed folders' where the OS compresses data IN/OUT at the OS level. I wonder if this could be used or if there is a UNIX equivalent? The advantage would be Schema doesn't have to make something that already exists and doesn't have to support it.. and if...
    14. Achriel

      Exterior hull of the Vanguard is complete, now comes the hard part.

      Exterior hull of the Vanguard is complete, now comes the hard part.
    15. Achriel

      pirate stations should not be scrap

      A station faction module 'could' be treated as the core for Pirate or Trading station.. it's destruction triggering the 'salvage' phase before it all turns to scrap (timer like the ships core.. but when salvage is worthwhile, afterwards it's just scrap). Not knowing the faction module location...
    16. Achriel

      pirate stations should not be scrap

      In this thread (Ship Cores - The final detonation) two ideas could be merged. http://starmadedock.net/threads/ship-cores-the-final-detonation.4698/ This gives real salvaging of blocks from the recently destroyed base but the countdown to destruction is a time limit for the salvage, after the...
    17. Achriel

      Ship Cores - The final detonation

      Additional idea: Have blocks/ship salvageable BEFORE the countdown completes, after the explosion destroyed blocks are removed but any remaining have a hidden SECONDARY countdown before they vanish completely (as per the usual *poof* method) but are only salvageable as scrap until that final...
    18. Achriel

      pirate stations should not be scrap

      Maybe a compromise, perhaps a setting to allow a percentage chance that each harvested block will be 'real' versus scrap. That way a large base will give you some usable blocks. I would also make the recover percentage inverse to the claimed mining bonus.. in that you get MORE stuff in an...
    19. Achriel

      pirate stations need better turrets

      Bigger the station, bigger the defenses. In future I'm hoping for turret upgrades on the existing pirate bases but also some tiny outpost (nearly undefended) and some larger fortresses (which should require a concerted effect to take out).
    20. Achriel

      NSS Bug

      Wrong forum.. but regardless the Optional login is your StarMade Registry login information (not Steam).