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    1. Achriel

      Read by Schine Movable cores

      The making of the code will be a bugger but it is an 'must have' for ship designers in the long run. Even if it's secondary cores and deconstruct/reconstruct in shipyard at low priority threads on servers it still needs to happen. It could be worked around IF we had a 'cockpit' or 'control'...
    2. Achriel

      Sphere 201 - Lifts, Customs, UDP Docking, Hotel & more

      A large number of changes but the most important being some decks are now finished and teleports throughout. Docking area almost completed, just cosmetics left. Customs areas completed at 4 UDP docks Habitation (Hotel) completed on top & bottom decks Teleports throughout Rail elevators replace...
    3. Achriel

      Sphere 201 - Umiversal Docking Ports, lifts and cosmetics

      Plenty a changes and more polish: UDP Type 1 ports (3x3 docking) - credit to Bench UDP Type 1 ports (5x5 docking) - credit to Bench (but I made it larger) Working sample of each port for you to use Customs area & Lounge on all docking ports More signage (customs areas and walkways) More lifts...
    4. Achriel

      Sphere 201 - Rails, Finnishing and docking updates

      More updates than I can list here but the highlights are: Turrets to rails, they look the same but there is a sphere in a sphere to give full movement and fast due to mass enhancers Docking all updated Storage system updated & routed (still some work to get external storage routing to internal...
    5. Achriel

      Harvester-Squid - Cargo Space, docking & UDP

      Cargo spaced added (should be plenty) 2x UDP (universal docking ports) added Cargo routed to docking to allow unloading Some shields sacrificed for added cargo but not much as there was unused 'bridge' space that is not well utilized. The 'Green' hazards indicate floor space used by cargo. If...
    6. Achriel

      POC Doors v0.19498

      3 Logic operated doors you can examine and modify to suit you own particular application. There are duplicate rail changers in the lower logic, these are so you follow it more easily. Keep in mind I kept these doors UN-optimized so you could follow the logic without me having to make a video...
    7. Achriel

      Sphere201 Station mostly railed out, just removing all the leftover docking. Power supply...

      Sphere201 Station mostly railed out, just removing all the leftover docking. Power supply updated, turrets next.
    8. Achriel

      Cargo Containers have ramps with logic and the UDP. Now the basic transport is needed.

      Cargo Containers have ramps with logic and the UDP. Now the basic transport is needed.
    9. Achriel

      The Corellian Cruiser is completed, rails converted. Working on a new Cargo Carrier with...

      The Corellian Cruiser is completed, rails converted. Working on a new Cargo Carrier with modular containers.. logic making my brain hurt.
    10. Achriel

      Corellian Frigate - Rails & Docking

      Balancing upper and lower missile strength Docking added All turrets upgraded to rails versions (8 turrets) Some interior changes Upgraded jump drive Plenty of small changes but should work the same as before though will probably handle fighters better with the new rails turrets.
    11. Achriel

      Corellian Cruiser - Rails & Docking

      All turrets (26 in total) upgraded to rails (full range of motion) Docking added The upgrading of the turrets was a massive job to get them right and as RP as I could. This ship is awesome taking out fighters and the main missiles are devastating against capital ships. Still my best all...
    12. Achriel

      TIE Defender - Docking added

      Docking added No changes but docking made current to the latest updates. Armor is still really tough and dps is awesome (missiles just add some fun).
    13. Achriel

      TIE Interceptor - Dock & lowering wing mass

      Docking added Wing mass lowered for greater mobility Not much needed changing but the lower mass helps turning greatly.
    14. Achriel

      TIE Bomber - Power changes for missile range

      Docking added Missile range upped and power added to support Some mass removed from wings with block swapping Shield regeneration upped a tiny amount Meant to attack at 7K this ship is best again target without missile point defense, 168K a missile will do some harm but the 34s reload takes time.
    15. Achriel

      TIE Fighter - Docking update

      Docking added Dropped some mass using lighter blocks in 'wings' Fast as ever, ready for docking and a little lighter to add acceleration. 1180dps makes this little guy dangerous.
    16. Achriel

      B-Wing - Tweaks and updates

      Docking added More shield rechargers added Updating the ship balance and it still works well as a tactical fighter, gives and takes a pounding but the shields are light with heavier armor. 1700dps & punch makes it tear things up quickly.
    17. Achriel

      ETA2 - Docking added

      Docking added Still a nimble fighter even after so many updates this barely needed any changes to still fulfill its role.
    18. Achriel

      Y-Wing - Tweaks & update

      Upped the stored power massive to allow the Missile to fire Put in 1/4 slabs to cover unsightly modifications (for more power) Added some engines Smoothed some hull Docking added Jump drive added This version needs quite sometime to build enough power to fire and maneuvering is not something it...
    19. Achriel

      Harvester Squid updated, probably will work my way through the Rebel Star Wars fighters now...

      Harvester Squid updated, probably will work my way through the Rebel Star Wars fighters now (reducing mass).
    20. Achriel

      Saved Ships (.sment files)

      I have noticed that if you delete a Blueprint a .sment is made and save in the exported directory, problem is it likely has the same name as your recently update ship. This means versioning is difficult and manual as often you want the older files as a backup and it can mean you sometimes...