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    1. Achriel

      Rotating Tram (Proof of Concept) 0.19556

      There was this discussion about diagonal elevator movement and rails issues and I had used this system to get around some really awkward rail placement. To further that discussion I re-created a tutorial version of the rotating tram system, stripped down, with plenty of display blocks to walk...
    2. Achriel

      Read by Council Diagonal Rails

      I didn't explain it well enough, pardon. Rotator in the center (dock & core only). Build out to platform location (below level) and place a few rails. Dock the tram onto this rails and remove the blocks between the center and the rails (so there is a void between where you can have walls or...
    3. Achriel

      Read by Council Diagonal Rails

      You could make a rotator using logic and put a platform WAY out where it would be used. When it goes by a platform it stops, extends, gets/drops passengers, retracts and heads to the next stop. You would be limited to 45 degree movements but it would work. the extend/retract function means...
    4. Achriel

      Read by Council An extension to a certain post about lights.

      I think Sven_The_Slayer has the most workable idea by simply making player use of logic disabled on the entity. But how you ask could we do that without some quirky new stuff? How about making 'overheating' or the like a change the ship to a 'special' faction permission that doesn't show the...
    5. Achriel

      Recognized No Power/No Lights

      I'm not entirely sure IF logic can be frozen. Delay blocks and buttons might go seriously whonky. I know I have a few devices that may not recover from being frozen as they would enter an 'error' state I never anticipated.
    6. Achriel

      Recognized No Power/No Lights

      Some lights are controlled by logic and in some cases this could 'break' a system so when power is restored it would not work properly. That's why I suggested the effect not relate to the actual on/off state of the light. Think of flicker more like varying the intensity/frequency rather than...
    7. Achriel

      Stream page discontinued

      That's so odd that SSL isn't supported, of course I've seen plenty of commercial/ecomm sites that couldn't manage to get the whole thing SSL. Good policy though.
    8. Achriel

      Recognized No Power/No Lights

      A tiny bit 'off topic' but in the movie theme maybe adding 'sparks' to computers and display modules (again random) when the ship is damaged/overheating.
    9. Achriel

      Read by Council Community Content (pre-rails separation)

      Yes, and that's probably a good idea having the version included in the Community Content information. However that still leaves over 3000+ ships for someone to figure out which version they are (many could be deduced by last update date). Maybe information (version) is in the schematic but...
    10. Achriel

      Read by Council Community Content (pre-rails separation)

      Poked around a bit more and I think Skins also have a 'line' between the old and new style, Logic between docking changes (as with ships and stations), Texture packs (probably a few lines but I don't know much about these). I'm not sure about Mods as all, that could get trick or needs a review...
    11. Achriel

      Recognized No Power/No Lights

      Was thinking about this flickering light thing, it would be pretty RP anytime a ship is out of power (draw exceeding supply) even when not in overheat or derelict. We see it in movies all the time and it's a good indication your factories/weapons/jump drive are drawing too much juice for the...
    12. Achriel

      Bug Vote Term 2 Council

      The 'Vote Term 2 Council' in the Council tab spits and error at me: 403 Forbidden Code: AccessDenied Message: Access Denied RequestId: 2CCFD19FD467FCFF HostId: 0fSLfGHRIN6AYs0HRNTag2BnaFlsZ+2Lu7NpmvyqigWGH3mIAjaQeLuktROgQeik Perhaps voting is closed but the error shouldn't be there.
    13. Achriel

      Read by Council Community Content (pre-rails separation)

      Over the course of StarMade evolution we have hit certain defining milestones, perhaps the largest of which is rails as the pervious docking/turret system became obsolete. To that end I think we need to separate the older designs from the newer ones in Community Content. The reason being new...
    14. Achriel

      Working on POC for my cargo handling/transfer system. The elevator/train works perfectly now...

      Working on POC for my cargo handling/transfer system. The elevator/train works perfectly now (download in CC - Logic)
    15. Achriel

      Recognized No Power/No Lights

      Good idea. Only problem I can see is this might mess with some logic so perhaps it would be easier to implement a '3rd state' for the lights applied only during power/reboot problems. Make the lights 'flicker' in the event they should be 'on'. This will keep their logic state when power is...
    16. Achriel

      Open Beta of New Launcher

      Looking forward to giving it a try. Much appreciated.
    17. Achriel

      Elevator (Proof of Concept) 0.19549

      This project gives you the templates and layout needed to make an elevator (or train/shuttle) using easy to duplicate blocks with very compact and easy to layout logic. To make this a train instead of an elevator you are really only changing the rails plane of motion and modifying the...
    18. Achriel

      Read by Council Ship Primary & Secondary Colours

      I was thinking of AI factions and the like and had the idea that colours are a big part of determining who a ship belongs to. To that end I thought maybe we could use a 'place holder' block for the colours that are then applied during assembly or spawn. This should explain the idea in steps...
    19. Achriel

      Corellian Cruiser - RP (more) & turret fix

      Darn rear turrets kept shooting it's own missiles. Anyone have a hint of getting around this yet? Crew cabins all slabbed and coloured by department A few tiny fixes for some wonky blocks Rear turrets now normal (no anti-missile or anti-astronaut) Lower docking repositioned (much better now)...
    20. Achriel

      Alpha Test Fuel

      Lecic has a good idea above, just needs some server tweaks. Power Storage becomes your fuel tanks (server config a big buff to storage, massive) Power Generation now becomes really tiny (the making of fuel) so much so only bases can do it because of the size/mass of the power units. Power drain...