Search results

    1. Achriel

      Block IDs vs. Shape/Material/Colour field

      Maybe it's an idea who's time has just come.. I go the idea from the rejection of Tan/Biege/Brown in Suggestions
    2. Achriel

      Read by Council Block HitPoint Change

      I recently suggested a change to allow to BlockID for more colours but the 3-byte problem below popped up: It made things really hard as the 1024 (not sure if LSB is a useable blockID, 2048 if it is). Then I looked at HP, at 9 bytes (8 for corners and probably Tetra & slabs). So I thought do...
    3. Achriel

      Read by Council Block ID workaround (for more colours)

      Sorry you saw the 'intermediate post" (how we got confused, it posted before I was finished). The 'Hull' bit does separate blocks into two 512 groups but that should give Schine plenty for 'functional' blocks that are not hull. The REASON for this type of delineation is so people can make...
    4. Achriel

      Read by Council Block ID workaround (for more colours)

      Ah.. no. Binary doesn't work that way. 2 bit = 4 possibilities... 10 bits = 1024 possible combinations (not 10)
    5. Achriel

      Read by Council Block ID workaround (for more colours)

      Thinking about the block I had this idea but it would be a significant change in how block IDs are used. We have 10 bits to use for BlockIDs so here is how I was thinking it COULD work. The numbers in the list refer to the 'Bit Offsets; in the above diagram. 0 = LSB (can we use this bit?) 1 =...
    6. Achriel

      Read by Council Block ID workaround (for more colours)

      Admittedly how the code works is beyond me, but I thought I toss this out in case is was workable (pardon if it's a completely inane idea). I also realize it may be WAY too late in coding to make this change or already suggested (couldn't find it). Could the building blocks ID be separated...
    7. Achriel

      POC Hanger Iris Door 0.19556

      This POC (proof of concept) is for another project I'm working on but a few people expressed interest in having something like it. The Iris logic is by the core and pretty straight forward (sorry not display documentation, bug me and I might make a revised version). Iris doors need to be...
    8. Achriel

      POC - 8 Part Hangar Door 0.19556

      A large 8 part door for entrance into a hangar. The speed and activation button are located behind the core (where the logic line connect) for you to move as needed. Feel free to make a template and use in your station. The door and rails systems are only 2 layers thick, meaning your hull...
    9. Achriel

      Maybe I'm having a brain fart...

      Not sure if this is what you wanted, it is a 3 state button BUT there is a 'double press' needed to advance from the State 0. There are no DELAY block involved, which I think was your primary concern. You could add a delay to skip the extra press with a little more logic. Sadly that extra...
    10. Achriel

      Maybe I'm having a brain fart...

      Just to clarify you have 1 button, and 3 states that cycle between presses: State 0 = #1 OFF & #2 OFF State 1 = #1 ON & #2 OFF Sate 2 = #1 OFF & #2 ON Do I have that right?
    11. Achriel

      Ship Request : BC-308 Achilles

      Not a bad ship but a long way from so good it's not worth re-doing. The new hull is an improvement with limited modification (still needs a little cleanup) and I'm sure the finishing/interior can be improved.
    12. Achriel

      Ship Request : BC-308 Achilles

      admiral phoenix asked and supplied me a SKP so that made it WAY easier. So he gets 1st crack at it (and of course I explained how you to can do it). To be fair it's a tad trickier than the 'short version' explained above and he still has plenty of work to do. Let him work on it for a week or...
    13. Achriel

      Ship Request : BC-308 Achilles

      Luckily I have SketchUp Pro. I applied a bunch of cleanup filters to the original SKP. Then exported to a very detailed (non-default) OBJ from SketchUp. Then I converted to a KV6 (using poly2vox) and finally kv6ToSchematic to get a .schematic for SMEdit. A quick import and some smoothing and...
    14. Achriel

      Read by Council Ship Primary & Secondary Colours

      Thought I run this up the flagpole one last time, as a ship designer I know I could use this so much more than another color. Adding in a faction primary & secondary color shouldn't be too hard, though I can see there being a lot of overlap as there are only so many combinations. Perhaps the...
    15. Achriel

      Read by Council Resource gathering suggestion, also gives bases another purpose

      I like this idea of resource extractors, it give pirates and the like a reason to exist. If you add in a caveat that it cannot be located on a HomeBase it makes these outposts vulnerable. Allow a faction block to control permissions but just regular building for the most part and have the...
    16. Achriel

      Read by Council Pathing block (a new type of rail)

      I can totally see this as a method to allow NPC movement but in this suggestion I was thinking more an extension of the actual RAILS system. Imagine you have a platform that moves across a hanger in 2 or 3 dimensions. Currently in rails means some large structure is hidden elsewhere while the...
    17. Achriel

      Read by Council Pathing block (a new type of rail)

      So many applications for rails that are not straight lines, or right angles. So I was thinking perhaps we can use something like the 'tubes' that connect logic blocks to set a path for a docking module to follow (visible or not). Lets call it a 'Pathing block' in this description to keep it...
    18. Achriel

      Harvester-Squid - Missiles & Power fix

      A change in the default config messed my power balance so here is the 'fixed' version. Missiles are toned down a little and there is a corresponding increase in power storage. This lets you fire the missiles again and everything I tested works as before.
    19. Achriel

      Read by Council Diagonal Rails

      You know that light switch at the bottom and top of a set of stairs that control the same light, that is logic circuit. 2 buttons, 1 Flip-Flop and a light (and plenty of other ways as well). You use logic circuits all the time you just don't know it. The pieces are dead simple, it's figuring...
    20. Achriel

      Read by Council Diagonal Rails

      I re-built the POC-RotatingTram to show this better (link to the Logic download in Community Content). The tram moves about a circle (of any size) using 4 rail blocks. Walls in-between, heck you could have docked ships in there or build the beasty on a planet surface and orbit your face of the...