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    1. Achriel

      Egaly - Shield Runner - Flicker removed, rotation increased

      The flicker was ineffective against swarm missiles and really evilly powered beam weapons. This new version has a MUCH faster shield rotation but no flicker. Makes it harder to see but you can try different force fields (blue or red) which might offer a better window.
    2. Achriel

      Fixed On the Wiki; adjust the CSS for mobile to allow users to scroll down further.

      And now it works on my Android and IE. Good job :)
    3. Achriel

      Egaly - Shield Runner 0.19556

      As much a POC (proof of concept) as a ship this small vessel is designed to run blockades. Capable of taking a tremendous amount of alpha damage on it's rotating shields before it's vulnerable hull becomes exposed. The ship is equipped with a UDP (universal docking port) on the front as well...
    4. Achriel

      Fixed On the Wiki; adjust the CSS for mobile to allow users to scroll down further.

      Too bad, I'd have figured 11%-46% would be significant. NetMarketShare StatCounter Wikimedia Traffic Sadly I don't use Edge for the same reason I don't use Chrome. Oh well, haven't used the Wiki since it changed, I can likely survive it's inaccessibility.
    5. Achriel

      Fixed On the Wiki; adjust the CSS for mobile to allow users to scroll down further.

      Same problem here, IE11. This needs fixing as IE is a large % of the browse market.
    6. Achriel

      Read by Schine Display Module - Text Offset Tag

      Larger space for the text block and scrolling would really help :)
    7. Achriel

      Read by Council Logic Space (an extra dimension)

      Logic is fun but putting in systems in smaller ships is at best awkward. In larger ships you have to hide tubes and things get weird far too often. To this end I propose an extra dimension, let's call is 'Logic Space'. How it works is in build mode you make a ship normally but when placing...
    8. Achriel

      Read by Council Inner Ship Remote icons

      I have a few ships/bases with a lot of Inner Ship Remote logic. I do love the 10 bars of button pushing and that I can name them.. but.. can I have some icons. Please?
    9. Achriel

      Torus Worlds. A complicated name for a simple idea (wrapping flat map). Map it onto a sphere...

      Torus Worlds. A complicated name for a simple idea (wrapping flat map). Map it onto a sphere and you get round worlds that 'feel' flat.
    10. Achriel

      Planned Planet Wishlist

      Well, that puts a nail in the coffin of planets discussions. Thanks Valiant70 o_O My money is on Torus Worlds (as Valiant explained to me), I'm sure it can be worked out to everyone's satisfaction. I wonder how mineral deposits will be handled.. then again perhaps something like an extractor...
    11. Achriel

      Recognized A Concept for Space Engineers-like planets

      I must be dense today I'm missing the problem we acquire that we do not already have. Even with 1000 sided polygons we have angle changes that make segment joining complicated to bridge, our limitation is voxels have 6 sides and 90 degree angles. There are no poles, a flat map doesn't bunch...
    12. Achriel

      Recognized A Concept for Space Engineers-like planets

      Well it is a game so there is some 'willing suspension of disbelief' required and from a great distance (orbit) small movements will not be easily seen. Basically what you can't see won't hurt your immersion. Should a more complicated mapping on the sphere be used the problem could be...
    13. Achriel

      Recognized A Concept for Space Engineers-like planets

      I'm going to go out on a limb and hope someone doesn't saw it off. Wraparound Pancake with an FOV effect What we have here is a perception problem disguised as voxel problem. If we could expand an SM world to it's real size it would be hundred of sectors across and we could bend things slow...
    14. Achriel

      Recognized Cloak, Jam, and Scan. System Revamp

      Great idea. Linking Scanner & Jammers as opposite end of the same stick could let the 'Antenna' block be used by both. Perhaps Shields and Cloak could be the same? In that using your cloak drops your shield (over time) as they hide you, the recharge works as normal while the shield capacitors...
    15. Achriel

      Bohemian Builders

      Glad to see you're are back. I just finished a Cargo Hauler using your old 'Cargo Train' engine as the puller (hope you don't mind, tried to find you before and did give your credit). You'll notice the cargo modules have the 'red ends' your original did. I'm currently making a complete system...
    16. Achriel

      Suggestion Community Content versioning

      I made a suggestion in the game suggestion forum bit perhaps it should be here instead (being it's website related and not really part of the 'game' itself). The original post is here Community Content (pre-rails separation). What I suggest is a simply flag on uploaded Community Content as to...
    17. Achriel

      Cargo Hauler 0.19556

      Based on a Community Content ship from about 2 years ago (original Cargo Train was by Rumcajz) I found a modular cargo hauler. This re-envisioned and updated ship probably doesn't have an original block but I believe it kept the original vision. A modular cargo system. This beauty is a...
    18. Achriel

      Thank-you. :)

      Thank-you. :)
    19. Achriel

      Read by Council Tracking Beacon

      A few other thread on tracking beacons but all from last summer, so rather and re-animating a corpse.. here we go again: Use the scanner to 'target' an ship, it fires a missile like object and if it hits that ship is locatable for a duration in proportion to the size of the scanner array. If...
    20. Achriel

      Question about void space stations

      Build a probe ship (fast charging jump drives, jammer and a massive scanner) and start probing. If it finds something you can pop over and what it is. Sadly we cannot YET put on a homing beacon on another's ship.