Yea, thats actually how i imagined doing it myself. We have activation state textures already, if the activated state was considered animated we could just use 4 frames like we do now for ie; power tanks. Capsule contents could be overlayed using the same resource injection sheet we use for...
Alright, i suppose we can show the last box.
Thadius was right, partially. Every gameshow needs a bum prize. Today, you picked box A! Box A is filled with? DIRT.
bahahah.
Dirt! Dirt! Dirt!
For those late to the game, we have 3 boxes containing 3 random proposed textures.
Alright, gather round, lets open box C.
Box C is..... a Red Lava! Red lava? RED LAVA!
How unusual.
Yea, @flpsantoss , i think particle effects would be a better indicator of using blocks than a 4 frame animation. :)
Oh no, i've started a 'thing'. The other 2 tiles were not nearly as exciting.
@Thadius Faran , i'll reveal box C later on today.
Yea, they needed some love. Besides, the current default pack was using old "realistic" pack textures. Perhaps we can even animate factories to breath a little more life into engineering rooms etc. Love me some flashing lights and blinky things.
B! he chose B!
I was hoping you wouldn't choose B... it's not even 5 minutes old?!
Ladies and Gents, Box B contains a Capsule Refinery. It's part of the factory texture overhaul coming to the default pack soon.
Love it.
Only if i have nothing to show. :p
But where is the...
Answer, I think relatively high. Perhaps not a full spectrum of colour, but different grey plexdoor to allow decals and writing is something i'd like to see added. Also perhaps a blast door with hazard stripes.
But i'm just day dreaming here. It's on my personal wish list.
@therimmer96 this isn't about the moderator team though. It's simply myself suggesting the same discussion material is discussed in the same place to help the quality of information.
Your aforementioned suggestion could of succinctly been suggested in a thread pertaining to planet shapes as the source material you quote was being discussed at the time.
You received no lock or warning, no moderation of any sort. Simply a suggestion to keep things in relevant places to...
The shader "mod" was simply an adjustment of the existing shader file that handles lighting.
The latest version of the game now has those adjustments (more or less).
No additional code was added to the shader, it was just a case of finding a more suitable balance of the variables.
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