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    1. kupu

      Kupu's thread

      Yea, thats actually how i imagined doing it myself. We have activation state textures already, if the activated state was considered animated we could just use 4 frames like we do now for ie; power tanks. Capsule contents could be overlayed using the same resource injection sheet we use for...
    2. kupu

      Calibri's graph

    3. kupu

      Kupu's thread

      Nope! :D At least not for now... I'll show off all the new factory textures within the next week hopefully.
    4. kupu

      Kupu's thread

      Possibly. I'm not 100% sure how each new terrain textures will be applied.
    5. kupu

      Kupu's thread

      Alright, i suppose we can show the last box. Thadius was right, partially. Every gameshow needs a bum prize. Today, you picked box A! Box A is filled with? DIRT. bahahah. Dirt! Dirt! Dirt!
    6. kupu

      Kupu's thread

      Real nice man. It's a shame we would only have 4 frames and can't specify the type of capsule being made. But yea, i love the gif.
    7. kupu

      Kupu's thread

      For those late to the game, we have 3 boxes containing 3 random proposed textures. Alright, gather round, lets open box C. Box C is..... a Red Lava! Red lava? RED LAVA! How unusual.
    8. kupu

      Kupu's thread

      Yea, @flpsantoss , i think particle effects would be a better indicator of using blocks than a 4 frame animation. :) Oh no, i've started a 'thing'. The other 2 tiles were not nearly as exciting. @Thadius Faran , i'll reveal box C later on today.
    9. kupu

      Kupu's thread

      Yea, they needed some love. Besides, the current default pack was using old "realistic" pack textures. Perhaps we can even animate factories to breath a little more life into engineering rooms etc. Love me some flashing lights and blinky things.
    10. kupu

      Kupu's thread

      B! he chose B! I was hoping you wouldn't choose B... it's not even 5 minutes old?! Ladies and Gents, Box B contains a Capsule Refinery. It's part of the factory texture overhaul coming to the default pack soon. Love it. Only if i have nothing to show. :p But where is the...
    11. kupu

      Kupu's thread

      Pick a box! Any box! Only 1 box! 1 box a day! @flpsantoss your call today! What will it reveal?!
    12. kupu

      [64x64] DirtySpace

      Looking forward to your progress @Azurite . Lots of new blocks for you to play with :) As always, let me know if you need any support.
    13. kupu

      Kupu's thread

      Priorities have been shifted a little bit and i'm making working on different projects first. I'll try and show what i'm working on soon!
    14. kupu

      Kupu's thread

      Answer, I think relatively high. Perhaps not a full spectrum of colour, but different grey plexdoor to allow decals and writing is something i'd like to see added. Also perhaps a blast door with hazard stripes. But i'm just day dreaming here. It's on my personal wish list.
    15. kupu

      Dev build crafting overhaul discussion

      Yup! They will be getting a new texture, of course. :)
    16. kupu

      Default Trade Station Poll

      Amazing entries. It was so hard to choose!
    17. kupu

      The Purpose of a New Thread

      @therimmer96 this isn't about the moderator team though. It's simply myself suggesting the same discussion material is discussed in the same place to help the quality of information.
    18. kupu

      The Purpose of a New Thread

      Your aforementioned suggestion could of succinctly been suggested in a thread pertaining to planet shapes as the source material you quote was being discussed at the time. You received no lock or warning, no moderation of any sort. Simply a suggestion to keep things in relevant places to...
    19. kupu

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Ha! When I'm able and back on a PC, I'll give you a message on what I changed.
    20. kupu

      Kupu's thread

      The shader "mod" was simply an adjustment of the existing shader file that handles lighting. The latest version of the game now has those adjustments (more or less). No additional code was added to the shader, it was just a case of finding a more suitable balance of the variables.