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    1. kupu

      Kupu's thread

      Long time no seen Neon! I really like that idea. We've already established a rough design for the disintegrator / warhead currently amongst the team already, but this visual got me excited. As and when the right block to warrant this type of design is being implemented i'll bare it in mind.
    2. kupu

      Starmade: State of development

      It should propagate if modified serverside. You can also change max ship speed in server.cfg (150 - 300 seems to be a common favourite).
    3. kupu

      Starmade: State of development

      Not hard coded :). Their jump distances ( for both jump drives and warpgates) are configurable in the blockBehaviorConfig.xml. If you play single player, just open the xml files and edit the value <DistanceInSectors> under the <JumpDrive> section. Most large servers i've played on have...
    4. kupu

      How big is the texture itself?

      Yup. 216x216 pixels for a 256 tile. There are template for all sizes in .tiff files with guides i have set up in the folder Skinning Resources. This is found in the directory Starmade/Data/SkinningResources.
    5. kupu

      Can someone tell me what was changed in the last couple of dev updates?

      There may be a small update before the UI is launched contained bugfixes and tweaks. But we don't have definitive lists of features i can guarantee being put in. The only things i can really confirm are improved icons for transparent blocks and perhaps one or two updated textures or damage...
    6. kupu

      Can someone tell me what was changed in the last couple of dev updates?

      In the latest dev builds? Mostly unseen UI implementations and a whole bunch of null pointers. They are pretty perilous currently while we are in transitional periods between UI's, fixing one thing breaks another... They have never been more "in-dev", so please use with caution.. if at all.
    7. kupu

      StarMade dev Update: new GUI

      With fleet features not currently in the game, i couldn't say for sure.
    8. kupu

      StarMade dev Update: new GUI

      Yes, we are making a small display panel for selected targets. This will show the player name (if applicable), ship tag, distance and bars for it's structural stats. Shields, Power (and HP when implemented).
    9. kupu

      Kupu's thread

      Not today, but hopefully in a few days from now!
    10. kupu

      Kupu's thread

      It's been quiet here lately! Not for a lack of work i assure you! :D We've been pretty busy on the UI stuff, so textures have taken a back seat until it's completed. I will however address a few bugs i've (and others) spotted whilst playing. Icons! Those transparent icons are...
    11. kupu

      StarMade dev Update: new GUI

      Little progress report; Thanks for the patience! We're making progress, however the new UI is taken perhaps longer than we all anticipated. "Why so?" We are building this pretty much from the ground up using a new system. The old UI panels were simply PNG image files showing a...
    12. kupu

      Crystal Armor/Glass Icons

      A few months ago i think i added a custom set of sprites that i manually edited to temporarily solve this. The problem is the way we bake icons is for the most part, automated. So a newer batch of inventory icons generated for newer textures will overwrite these changes (unless i'm remembering...
    13. kupu

      Just started...crafting issues

      Do you still have a power reactor on the ship you flew to the planet with? You could repurpose that for a while, just place it next to the factory.
    14. kupu

      Items info on inventory

      This is being implemented in some form in the new UI. The hopes are to show it's description, Structural stats and recipes the block is used in if applicable. It may be possible to add information for raw materials on where it commonly comes from, or which factory commonly uses it.
    15. kupu

      New storage button: Add stored blocks to filter

      Yea, i'll try and add this to the UI overhaul. A much needed feature.
    16. kupu

      StarMade dev Update: new GUI

      So the same as default really? :p Nice to see people getting ready to mod this though.
    17. kupu

      New GUI not coming up

      The GUI is still under heavy development, as such it is not open to public testing yet. Schema wanted to provide a small status update for the project it as it would be a while between major updates (and longer than initially predicted). lol.
    18. kupu

      A few sugestions

      I'm only referring to this in terms of effectiveness in combat, because of this; Firstly, the mechanic you referenced to navigate this window (galactic map) requires WSAD, SHIFT and Mouse control for Panning / Orbit views. To have these functions in your "Virtual Ship" window as you've...
    19. kupu

      A few sugestions

      This immediately removes you from combat and renders you incapacitated. You'd be busy checking ship damage on some large screen, having to manually rotate, zoom and scan for damages all the while some guy is laying down even more fire. What you've described here is not effective for combat...
    20. kupu

      A few sugestions

      How would you propose we show damage to 1 hull block via this method on a 1 million block ship in a 256x256 pixel area? (which bare in mind is 4 times large than the current mini map). The disparity between ship sizes would be so huge these 'virtual replica' ships would either be showing half a...