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    1. kupu

      CPU Overheating with Starmade?

      Is this sharp jump in temperature immediately noticeable whilst playing? or only after a few hours of prolonged play?
    2. kupu

      Better Times

      Good to see this revived! I'm liking those new hull blocks.
    3. kupu

      StarMade v0.188 - A completely new GUI

      Of course, we are aware.
    4. kupu

      Small question about the new UI

      Will look into these.
    5. kupu

      Kupu's thread

      Yea. Here is why. 8 fluid conduits, each animated using 4 frames. 8x4 = 32 tiles. Each texture sheet holds 256 tiles. Our 8 conduit pipes suddenly use 12.5% of a texture sheet. 1 texture sheet at 256px resolution is a 4096 x 4096px canvas size. To work out the amount of graphics...
    6. kupu

      Furnature blocks

      Heck yes we do. This is one thing i can always (and happily) confirm. I'm not particularly rushing to make a 'bed' or 'coffee table' block... but more decorative blocks will be made in the future.
    7. kupu

      Bug metal grill not visible through glass

      Exactly this. https://www.opengl.org/wiki/Transparency_Sorting This is a pretty simple read if you are curious as to why.
    8. kupu

      Kupu's thread

      Yea, all these neat little ideas come under particle effects as FunnyBunny14 has said, which is currently sidelined to make way for more important features. I'm sure once particles are being worked on fancy things like this will be added.
    9. kupu

      Kupu's thread

      Yup, i agree. I actually have some fire damage tiles for this new damage overlay but removed it for the sake of this trial run. Sven_The_Slayer Yea. I'm thinking i go darker on the last two stages and on the last introduce a small amount of fire damage before the block explodes with a...
    10. kupu

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Yep. You open with some valid problems and the idea tackles the issues pretty creatively, but i'd hope some of the issues could be solved via other methods. Parts of your idea simply removes gameplay elements that cause problems. Starmade is pretty unique in that you can interact with...
    11. kupu

      Kupu's thread

      Last time i checked, there was in issue with rotating wedges and texture assignment. I could check again perhaps.
    12. kupu

      Kupu's thread

      Yea, i'm going to have to state here and now, these conduits are not designed with anything other than decoration in mind. Who knows what the future holds; but these are just decorative blocks to help flesh out the amazing RP builds players are capable of. As such, i won't be responding...
    13. kupu

      Kupu's thread

      Yea, i hear you Mariux & Ithirahad , A second conduit pertaining to something a little more "special" would be great. Now you both mentioned orange *something* which would sit next to, and make a really nice contrast with the blue conduit. But a few pages back Neonstrum showed a sample of...
    14. kupu

      Bug Graphics glitch / visual error.

      Very strange! A few issues like this have happened on windows 8.1 (are you on 8.1?) and have been fixed by either; updating graphics drivers or adjusting the VBO options. http://starmadedock.net/threads/resolved-polygons-exploding-shortly-after-loading.5393/#post-80355...
    15. kupu

      Kupu's thread

      Yea, i did try lots of different effects, holes, burning, melting, non tiling designs, tiling designs etc etc... The problem is these need to go over every single block in the game for every damage type in the game. Metal, rock, electronics, wood and so on. Thats quite a troublesome...
    16. kupu

      Kupu's thread

      Hello all. The new UI, as i'm sure you are aware is taking longer than anticipated. I felt a little bad for not being able to show more screens (it's in a real state of flux) so i'll let you in on the next set of texture work and new proposed blocks. I know lots of you love RP and building...
    17. kupu

      Current block texture packs?

      To my knowledge the only 100% up to date, publicly available packs are 'Default' (Shipped with the game) and 'Dirtyspace' (Hosted here in Community Content).
    18. kupu

      LOD setting

      Depending on the application type you can see performance gains. While mipmapping increases the amount of video memory used, (by a third usually) it can help with cache efficiency while creating a smoother image (seen from distances). This is a pretty good summary of it's application...
    19. kupu

      LOD setting

      1, If we were using LOD models wedge shapes actually use less tri's than a full cube. 2, We use mipmapping currently. 3, 4, The only complex lighting we have (shadows) has a relatively short cut off point already. I had a chat about LOD stuff with Omni a while back, but i think it was...
    20. kupu

      StarMade dev Update: new GUI

      Bemoteajh Nearly all of it is customisable within reasonable constraints. If you want them to be straight, just make a new texture file. want them to be smaller? resize the file, don't want bars? delete the texture and you'll still get the % figures (which you could move anywhere), If...