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    1. kupu

      Kupu's thread

      Yes! Good spot. Thanks. :)
    2. kupu

      Kupu's thread

      No worries. Yea, there were plans to eventually allow HUD editing from within the game.
    3. kupu

      Kupu's thread

      Yes, there is a way. Please use the search function though. http://starmadedock.net/threads/is-there-a-way-to-move-the-server-not-responding-window.5836/#post-85320 This is a family friendly board. I have taken the time to edit your post for you, please try and contain that boundless...
    4. kupu

      Implemented Force field blocks

      Most of it was already done last week, but we await some further work to fix a rendering bug on transparent doors. Planned status is given as development was halted temporally. OH THAT NINJA
    5. kupu

      In Developement Allow charts to stack with other decorative blocks

      I see, thanks. Added to the list.
    6. kupu

      Svens Quick Tips

      Pockets! Ha, amazing.
    7. kupu

      storage pulls and bps

      I'm glad the new forum prefixes will be added, because this is something i'm interested in and have been looking into.
    8. kupu

      Brightness

      Have you got lighting samples on 256? (in the launcher options)
    9. kupu

      Is there a way to move the "server not responding" window?

      Yes, there is! There is a config file for all the HUD elements. You can find the xml file at Starmade/data/config/gui/HudConfig.xml Find the lines; <PopupMessage> <BasicValues> <PopoutTimeInSec>0.3</PopoutTimeInSec> <DistFromTop>138</DistFromTop>...
    10. kupu

      Kupu's thread

      I will need to test the conduits and see if there are still rotation bugs that could possibly effect it. Some aspects of the GUI are still in development with quite a lot of planned HUD features still yet to be implemented. Better regen information on vitals should be implemented to avoid...
    11. kupu

      Kupu's thread

      Honestly? I don't know yet. (Sorry, what a unsatisfying answer!)
    12. kupu

      Kupu's thread

      Oh, no it seems like the latest build included files that were submitted to be included from a long time back but were for some reason, omitted. A minor mistake. I'll bring the Pixel pack up to a "working" state today to be bundled into the next update. It is being given a very slow...
    13. kupu

      Kupu's thread

      Hmm... nope. It's still out of date... what changes are you referring too?
    14. kupu

      Kupu's thread

      No problem. ^^ A couple of new tweaks are coming soon; I've just updated the galactic map icons and some inventory icons. Blueprints, dropped credits and the Captains log are now themed in accordance with the UI.
    15. kupu

      Kupu's thread

      You may of noticed a minor thread clean-up. I will state again, this is not a place to put your suggestions, nor request "agrees" for them. There is a very specific sub-forum solely for that purpose. This is not, nor will ever become a snowballing pressure thread for your suggestions...
    16. kupu

      How to get Steam Mac Screenshots!

      If you need to find files that are hidden, use Revealer. For starmade screenshots i just use the default OS capture. Command + Shift + 3. The screens are placed on your desktop. You can change the directory of saved screens by doing this if you wanted.
    17. kupu

      Implemented A new block (Decoration)

      :) This one is already on my list.
    18. kupu

      Galactic Map Icons

      Drybreeze The directory is Starmade/Data/Image-resource/map-sprites-8x2-c-gui-.png Hope that helps. :)
    19. kupu

      Kupu's thread

      Using different lighting samples and facing the sun probably bumps the saturation up way higher.