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    1. rariisan

      Starmade and 3d decorations.

      Starmade really needs to get rid of this "blocky" feel interiors have. It feels plastic, unnatural... imagine in real life every object was 1x1x1 big, this is how Starmade feels at the moment. EDIT: But if you're asking me if the team should make this a priority, NO, there are more important...
    2. rariisan

      Read by Schine Several buttons in one same block, is this possible?

      Bump so this suggestion gets processed and gets one of dem lovely stickers.
    3. rariisan

      Council Q&A: Answers, round 1

      April - May? Then why didn't you guys add the questions of the Q&A held in reddit? http://www.reddit.com/r/Starmade/comments/34702i/starmade_intergalactic_council_qa/
    4. rariisan

      Read by Schine Several buttons in one same block, is this possible?

      We can theorize all we want, but at the end of the day all we need is that someone of the dev team checks this ( schema AndyP ).
    5. rariisan

      Read by Schine Several buttons in one same block, is this possible?

      I really love logic, and I like the buttons, but sometimes I think that a whole block for a single button is kinda... big. So I was thinking, could it be possible to make something more similar to a realistic control pannel? With several small buttons? I think it would add more depth to bridges...
    6. rariisan

      Starmade 40k Ship Index (Work In Progress)

      Chaos Slaanesh Demons Daemon Prince Daemon of Nurgle Hell Blade Chaos Swiftdeath fighter Chaos Demons Iconoclast Class Destroyer 120m Infidel Class Raider 150m Devastation Class Cruiser Chaos Warp Gate [rule] Tyranids Termigaunt Nomzovore [rule]...
    7. rariisan

      Starmade 40k Ship Index (Work In Progress)

      Tau Barracuda Manta WIP Protector Class Cruiser [rule] Orks Ork Fighta 25m Orks battle boat Orks war boat Ork Terror Ship [rule] Ravager Attack Ship 150m
    8. rariisan

      Starmade 40k Ship Index (Work In Progress)

      This thread was copy/pasted "raw" from the Starmade 40k Forums (www.sm40k.enjin.com) to here. Enjoy. Imperium of Mankind Ultramarine Land Raider Ultramarine Land Speeder Tempest WIP Voss Pattern Lightning Voss Pattern Strike Fighter Thunderbolt Imperial Thunderbolt...
    9. rariisan

      Remote Scanners

      Maybe if it only scans when its owner manually tells it to.
    10. rariisan

      Let a ship's navigation menu trigger logic.

      I think it'd add depth that certain things on the navigation menu can trigger logic on your ship. For example, if a player pertaining to a faction called "Most hated pirate faction by the server" enters the sensor reach of my ship, it will trigger the red alarm automatically and activate all...
    11. rariisan

      "Reverse" docking beams.

      I didn't want to take too much space and I supposed the dev team would want to decide that, but here's how I imagine it would work: Allow to C a docking computer and V the docking module (or whatever we're getting in the future). So a sample situation would be that I'm flying with my repair...
    12. rariisan

      "Reverse" docking beams.

      A beam that instead of going from the ship to the station, goes from the station to the ship and automatically docks it to itself. Could be used to catch cargo, pick up objects from planets, etc. Please support my other suggestions if you like them: Let servers give out local...
    13. rariisan

      New storage button: Add stored blocks to filter

      I hope they keep in mind these last things too when they implement this feature.
    14. rariisan

      Battlefleet Gothic Light Cruisers

      Yep, Starmade 40k is still up and active. You might be interested in our 40k ship index: http://sm40k.enjin.com/forum/m/20737311/viewthread/13305374-40k-ship-index
    15. rariisan

      The good, The bad, and the horrible.

      That's amazing, I'm so copying this idea! Trade just got so much more awesome :D
    16. rariisan

      [WH40k] 13th Elysian Drop Regiment

      The Starmade 40k server has a TS3, but I don't think the 13th use ts3.
    17. rariisan

      Faction Modules - Should be detectable

      Yeah I answered harshly to them but I wouldn't call it flaming :P, Mokunen's post is (mostly) a resume of the whole discussion. Which he, indeed, put very well.
    18. rariisan

      Cubatoms

      I feel you. Figuring out the recipe was like a puzzle, extremely fun and satisfying. But sadly most of the people found it too complicated and it indeed broke the ecenomy (in the state that it was in). I'd personally love to see it in the future, even if it had a completely different function...
    19. rariisan

      Faction Modules - Should be detectable

      1. "Locating faction modules affects more then just planets and stations" then why not put as argument that you'd like this to apply only on ships & stations insted of saying that the whole suggestion is bad? "Sniping out a faction module on a ship basically produces the same results as sniping...