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    1. sayerulz

      Planned More visual effects

      This game could really use some better visual effects. Weapon hits all just create the same tiny little explosion, regardless of the size and type of weapon, thruster plumes just look bad, and beam coloring doesn't actually make much of any visible difference. It would be really cool to see...
    2. sayerulz

      Burst fireing weapons power cells.

      I think it would be good if weapons had a new component: power storage. One would connect weapon power cells and chargers (magazines and loaders for missiles). Energy cells/magazines would store charge, and chargers would convert ship power to weapon energy (or possibly missile loaders could...
    3. sayerulz

      Meteor showers!

      That depends on how they are done. If only one or two show up at a time, then yes. But if you have a huge swarm, then no, you cant just kill them all with PDS. It could also be made that they have health instead of just dying in one hit. And if nothing else, they would look good.
    4. sayerulz

      Meteor showers!

      It would be cool if, from time to time, there would be meteor showers. There would be a high chance of them in asteroid sectors, a fairly low chance in normal systems, and they would be extremely rare in void systems. they would basically just be a swarm of weak dumb-fire missiles, but of course...
    5. sayerulz

      Needed recommendations for the up coming Shipyards

      That could be an issue as the game stands now, as there is infinite cargo. But with finite space, I imagine that would not be so much of an issue, as it would either have to be dedicated totaly to cargo building, in which case it would be vunerable, or absolutely gigantic, in which case it might...
    6. sayerulz

      Convergeing weapons make smaller ships useless.

      I meant that there would be an option to make a particular turret fire at the mouse, not that every turret would by default. That would make point defense impossible.
    7. sayerulz

      Implemented Move the server messages away from the advanced build corner

      Ill try that, although the game still gets like 400 fps (which is the most I have seen in any game)
    8. sayerulz

      Read by Schine Ammunition as an Alternative

      I honestly think that missiles should just consume ammo be default. At least as a server config. But this system sounds good to me.
    9. sayerulz

      Implemented Move the server messages away from the advanced build corner

      Speaking of popups, why is every server and singleplayer world I play on eternally on "high load"?
    10. sayerulz

      Convergeing weapons make smaller ships useless.

      The fact that weapons can be aimed at any point on the screen means that a smaller, more nimble ship will always lose to a larger one. Now, naturally, a fighter SHOULD lose to a cruiser, but a light fighter against a heavy fighter/gunship, both should have advantages and disadvantages. At the...
    11. sayerulz

      Read by Schine Toll block

      I could make it into a troll block, by attaching it to a cannon that shoots you when you pay :D
    12. sayerulz

      A possible way to make mining more fun

      Asteroids respawning in the same place could be a problem, but the grind increase an encouraging planet mining are not. If you look at my OP, there would still be the same amount of ore in an asteroid cluster. People can just drill a hole one or two blocks down, check if there is ore, and if...
    13. sayerulz

      A possible way to make mining more fun

      At the moment, mining is really very boring. You point at an asteroid and hold click. Not really much fun. But then I thought about minecraft, and how mining is much more fun in that game. And I wanted to find out why. There is the danger in minecraft caves, but starmade already has pirates, and...
    14. sayerulz

      Character weapon customization

      The way to keep this from being an FPS is simple, and is already in the game: almost any ship will beat an astronaut. Hand weapons will always be secondary to ship to ship combat.
    15. sayerulz

      Character weapon customization

      I imagine weapons reaching some borderlands like level of crazyness and variety with enough attachments.
    16. sayerulz

      Character weapon customization

      Fair enough, but I really think that this should be added eventually.
    17. sayerulz

      Character weapon customization

      A cool possibility, do you mean like shops that sell some special banned upgrades? That might be powerful but unstable and dangerous?
    18. sayerulz

      Character weapon customization

      I feel like, since we have all of this customization for ship weapons, there ought to be customization for the weapons used in astronaut mode as well. So here is what I am thinking for this. There would be different types of basic weapon: pistol, rifle, and rocket. In their base form, the...
    19. sayerulz

      Turrets with only one axis of rotation

      Ah, well, I suppose that I will have to make some new turrets then. Thanks for the info.
    20. sayerulz

      Turrets with only one axis of rotation

      Hmmmm, so they won't use the weapons built-in adjustment?