At least TE said GG. I find it rude when you kick someone in the dirt and shove your foot down. From what it looks like that is what @TwoNiner is doing. True they were outnumbered, but the TE took it like a good sport. Even with that small conflict with the Dovan Empire that shouldn't have...
@TwoNiner , I bet whatever has been destroyed can easily be repaid and replaced. They have apologized for what has been done by their craft but not by their members. I think it's time we just drop it.
I suggested a while ago that the push/pull modules should go a certain direction if the computer linked to them is facing the desired direction, so you can steer the ship on all planes through the logic system.
Anyone remember the Galaxy Rangers? That faction used to be one of my favorites.
Anyway, we should really stop with all this nonsense. It's the Dovan Empire's thread, and also they would not purposely cause one sliver of offense. They're like little cute puppies... harmless on the outside, but...
Here's an idea:
Maybe for each weapon pattern they go until the system recharge.
Ex. A cannon computer has four linked cannons, each module not connected to each other. One cannon will fire, and wait until a quarter of the systems recharge is complete. Then the second cannon will fire, and...
I think some of you are misunderstood here, or either I'm misunderstood.
I understand that the logic system can create something like the Gatling missile gun. I was stating that instead of using multiple computers for the same weapon just for delayed firing, it would be easier to hook the same...
Hello,
I thought this was a good idea to bring up since I haven't seen it mentioned by someone yet.
I think another good addition to this game would be weapon firing patterns. How they work on a ship is up to the pilot. Maybe there can be an option in the weapons computers to fire a certain...
How about a turret computer instead that you can control in astronaut mode? It would be easier to link all the Bobby AI modules to. If this computer had its own navigation system, it could have a list of entities around the area that can be targeted.
Maybe even the option to select what turrets...
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