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    1. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Sooner or later one of the devs are going to notice this thread and tell us all to shut up, it's too hard xD
    2. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Which would be AWESOME. No longer alone with no other human interaction in singleplayer, dense civilizations, trade stations to visit and a reputation to uphold, clamed systems and those for you to build your empire on...
    3. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      And you have to pay your crew, feed your crew, make RP room useful... assign them tasks to do, heck, make them repair blocks for crying out loud! Food, sleeping quarters, keep them healthy (MEDIC!!), and give them room to live, core ships no longer, interiors are now a must for a ship with crew.
    4. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      And don't forget the toilets, they can't hold on forever.
    5. Rixxan

      Planets cant be damaged from space.

      But there should be some way of orbital bombardment, but yes atmospheres should hamper ship-borne weapon systems outside the atmosphere, but ships inside the atmosphere are fine. Plus, I don't know if we still use antimatter or if it's a kinetic energy weapon. AMC's aren't the name anymore, but...
    6. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Maybe have things like food or drinks that can have effects on your crew (alcohol hampers progress, but gives a short-term morale boost... BoOzE!, rare food poisoning takes your crew member out of action for a bit plus hurts morale, a rare delicasy that boosts morale from a home planet or...
    7. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      R and R at the Bar; and you don't need to pay them. Plus the idea of currency means that you need to keep crew happy and paid, otherwise your big MOAShips that you built to blow up everything /might/ decide to blow you up and become the world's most powerful pirates.
    8. Rixxan

      Hyperdrive v jump drive

      Yes, but he wants the removal of jump drives entirely and replace it with hyperdrive only, which is what I disagree with. They can co-exist but jump drives are not broken, so why replace them outright? Pirates!
    9. Rixxan

      Hyperdrive v jump drive

      I also think we should have jump for capital, hyperspace for smaller ships. I understand where you're coming from and how you want to remove jump drives, but I disagree and as the jump inhibitor just made it's debut it's unlikely they'll scrap it now.
    10. Rixxan

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Nukes DO have radiation to deal with...
    11. Rixxan

      Overwhelming point defense

      My ship build (Orion) is going to have about four point-defense turrets that are the cannon-cannon slaves, plus about 30 rapid fire turrets and twelve Long Range turrets. The spam fire should keep most flack from missiles down but not stop all of them.
    12. Rixxan

      Hyperdrive v jump drive

      Yes, he is. TO BE CLEAR: WARP: bending the space-time continuum around the ship in a bubble to allow for rapid transit across space. HYPERSPACE: See Warp. JUMP DRIVE: Compressing the space-time continuum, poking a hole from point A to B, and expanding with you now at point B. DIMENSIONAL...
    13. Rixxan

      Kupu's thread

      HOLY MOTHER OF WARP DRIVE invert the blue texture, surround it with a pit, and add geordi and you have a perfect warp drive.
    14. Rixxan

      Hyperdrive v jump drive

      Grape Juice for me, underage here. But I digress. I disagree with jump drives disabling sublight, you see ships like the Galactica who still move around, making them floating space stations that don't allow movement is, IMO, a really bad idea. You never see a ship that just moves from point to...
    15. Rixxan

      Hyperdrive v jump drive

      I kinda see your point, but I think in reverse. I think that the distance you can jump and recharge time should be determined by the size of your jump drive. Hyperspace for faster transit from point a-b when you don't have the power/need for jump and if fuel ever gets added then fuel costs come...
    16. Rixxan

      Hyperdrive v jump drive

      Also: to poke holes through and heal the fabric of space (our "Paper"), you require more power over a shorter time than by being able to still generate power through the trip in hyperdrive, so it's all a matter of all the power now or long power over time. Small ships couldn't handle the power...
    17. Rixxan

      Hyperdrive v jump drive

      Ah, well I don't watch the show so I was assuming the stationary (ish) circle-things. But what I said for star wars still applies to the stargate ones then. It's faster but not as fast as jump drives for long distance.
    18. Rixxan

      Hyperdrive v jump drive

      Star Trek uses warp drive, which folds the space around you very similar to jump drive now, but limitless range and it's faster but not that fast. Jump Drive, as seen in BSG, jumps you by warping the space until the point you wish to occupy and the point you occupy are the same, and then...
    19. Rixxan

      Crew, Decor and Life Support

      A fish marine would be a Marine Marine, I guess. But different species and new AI is a great idea.