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    1. JinM

      StarMade Ship Systems 2.0

      I think it is great, that there are no reactors inside of turrets anymore. Those could have been used to bypass regen limitations, and I think it is better to draw a line to this docked enhancing stuff once and for all. I don't know if it would be possible to balance docked reactors with the...
    2. JinM

      StarMade Ship Systems 2.0

      Just for my own clarification, because I am not a native tongue: If I have a turret with a reactor in it, the generated power from the turret will equal zero, as long as there is an active reactor on the ship?
    3. JinM

      StarMade Ship Systems 2.0

      I like the entire new proposal. My thoughts: - The priority queue for the recharge of systems should be controllable by logic. I would like to have it quickly adjustable if I want my shields or my weapons being charged first. - I have a loose suggestion to make: As you allready plan to...
    4. JinM

      Captain of the U.S.S. Vanquish on Trial for Possible Logic Bomb conspiracy

      So it would be usefull to split up light groups, if I want to turn them on and off? Like: having a signal module for each floor, and then connecting this module via some delay modules to a central switch, instead of connecting all the lights a stations has to one single module?
    5. JinM

      Made a 1:10 scale model of a carrier - what do you think?

      Yo, the 2mill e/s is way too high, but I aim for the highest I can get out of the 30x30x30 shape. But after sleeping over it, I think the docked reactors are a bad idea, if I can't make them so that they easily undock from the ship in case of destruction. Engineering the ship with the idea "hey...
    6. JinM

      Made a 1:10 scale model of a carrier - what do you think?

      So I did some fanatasising about making myself a roughly 300m long carrier. For this I made a 1:10 scaled small ship model of it, with the main turrets (pipes), walkways (yellow forcefield), and hangar bays (plex door) laid out. My initital goal was to engineer an easy to model hull shape...
    7. JinM

      I found a very interesting conversation today

      Might be right what you say. I try again to fight my own 80m long corvette via setting it to pirate AI. Last time some smart missile shots from the pirates just missed my corvette though. Don't know if that's reproducable though so I don't want to insist on my "missiles can't hit" theory. Hey...
    8. JinM

      I found a very interesting conversation today

      I think I am not that wrong with my assumptions. Let's try to talk about it: Missiles (some combos) work at all scales because they lock on/seek > Well the last time I used my fighter of 20m lenght the other dude was not able to hit me with his smart missiles. Every 5th one hit me - and only...
    9. JinM

      I found a very interesting conversation today

      No, I think we missunderstood each other here. This seems for me like you picked the word balance out of his argumentation line and gave it a sligthly different context. The context, here, read again pls: many mechanics are also not fully functional/broken weapon balance in term of...
    10. JinM

      I found a very interesting conversation today

      He didn't compare Empyrion and Starmades weapons mechanics. He said Starmade weapon mechanics are unbalanced. I think it's possible to compare booth but not very insight giving...well it does't say anything about wether or not Starmade weapons are balanced, if you say that Starmade weapons are...
    11. JinM

      I found a very interesting conversation today

      I think your points are fair and I agree. Thank you for pointing fingers at the weapons mechanics - I don't like them too. ^^ But still I am currious: How long did you play Starmade compared to Empyrion? I played Starmade 4 times the time I played Empyrion...I think that this is because...
    12. JinM

      StarMade - Devblog May 8th 2017

      This is a good idea. Most of it is hard to implement though, but I like your thinking.
    13. JinM

      I found a very interesting conversation today

      Doesn't it become a kindergarden for the meme posters like that - if you act yourself like the world explaining parent all the time?
    14. JinM

      Introducing The United Star Axis

      Did you add the green via hand or with a brush tool?
    15. JinM

      I found a very interesting conversation today

      Yeah I agree that this waiting is kinda frustrating. Patience is needed. Even though I ranted very much, I really don't want to say that Empyrion is a bad game. Forgive me that ranting, I lost like 10 hours of survival progression due to sloppy bugs that really broke it for me. I don't have...
    16. JinM

      I found a very interesting conversation today

      You know Empyrion isn't really playable atm. as well. There are so many bugs that can ruin your progress so easily. I don't want to say Empyrion is bad, I wouldn't play it if I didn't like it, but: It's not finished and didn't jet reach to the promisse, namedly being a fun game for more than 10...
    17. JinM

      FTL inspired roleplay round based pvp game

      Ok I just had an idea reading trough this thread and I wanted to share it: Make two modular ships, and modify their systems in a matter, that they resemble a FTL match. Those 2 ships can then be used for a very different pvp setting. For extra crazyness the guns could be controled via logic...
    18. JinM

      Planets or Stations?

      If your pc can handle it, take the planet. If you are worried, that your planet base one day might get corrupted and you want to save the bases blueprints as backups: Make a station. If you want to play on a planet non the less, and if you are not affraid of some extra effort: Dock your planet...
    19. JinM

      I found a very interesting conversation today

      I like to watch the extra credits videos. But there is allways this fine line between some entertaining information that give people, who aren't devs, some insights into gaming development, to thinking that ideas are 1 to 1 applicable to the real hard gaming industry world. I am no dev and I...