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    1. JinM

      Server hosts for ~20 players peak and prices

      Yeah guys there are some hosts around, like the smelter or others. For 9$ per GB, what would the server cost me per month, if I had like peaks of 20 players at weekends evenings? Can some server owners tell me their GB rates and player rates? I am just currious, I don't plan on hosting myself...
    2. JinM

      Saber's Thread

      I vote for the holo display and request a 45 degree rotated display too, like here: Weiterleitungshinweis Weiterleitungshinweis
    3. JinM

      Entity and Mass Based /sector_chmod Options, /system_chmod

      I want to add, that a power generation cap for ships via this system would be another nice thing. As the energy a ship produces is the second or most significant number about its strength besides its mass.
    4. JinM

      StarMade Devblog - Endgame Document Pt. 3

      Yeah, because PVP in a sandbox or rpg game is too anarchistic and less about classical tactics (like you have in Counter Strike or Dota). To have classical pvp tactics ship size limits and maybe even skill level differentiation would be needed to attract more players to pvp. Grinding before...
    5. JinM

      StarMade Devblog - Endgame Document Pt. 3

      I think factions don't need to be about grouping for easier production and distributing logicistal problems. A sandbox game allready is about very time consuming building, and thus people will allways group up anyway. And because of fighting and mining and so much duties. Making production more...
    6. JinM

      StarMade Devblog - Endgame Document Pt. 3

      I'd love to have some treasure room with gold bars and gemstones, that are placable as blocks and not stored into containers. =)
    7. JinM

      StarMade Devblog - Endgame Document Pt. 3

      Go team Shine, go! =) I am a bit hyped now about a weapon update. I hope it's changes things a little bit more than less. The end game goals sound nice, just keep in mind: Players on servers are often not online at the same time. It's better to build the gameplay around that. I have often seen...
    8. JinM

      The turret thread

      Yeah if I had no life and am willed to spend that extra hour whatsoever into finetuning.
    9. JinM

      Community Content sorting and excluding of old uploads, better previews

      Here take a look at it yourself: Ships | StarMade Dock -If I want to look for the higher rated ships but sorted from newest first I have to browse through 50 sites of content to reach uploads from Oktober 2016: Ships | StarMade Dock - If I look for the highest rated ships I get like 70% of...
    10. JinM

      Suggestion Separate rating and agree/disagree

      This disagree button is clicked way faster than the agree button. It's a part of the human nature and also blamable on the low age-level in online cummunities in general. Additionally it's ok to only say "I agree", but if you disagree a further explanation is often usefull. So forcing people to...
    11. JinM

      Community Content sorting and excluding of old uploads, better previews

      That's actually not true, as the highest rated cc-uploads are from 2014, and those hulls are in every case outdated. Further there are even hulls from early 2016 that are not up to date anymore, as the docking, cargo and logic modules changed. I just want those old ships and even hulls gone and...
    12. JinM

      Community Content sorting and excluding of old uploads, better previews

      Hello there, the CC has many old uploads, and I would be glad, if I could exclude them from my search. Like an option: Show only entries not older than 1 month/3/6/12 months; and narrow this results further down by only showing stations, and finally to sort this results by rating. I just want...
    13. JinM

      Post your concepts!

      Old 1:10 scale concept model of a once planned carrier: Pipes are big turrets, lights are small ones, the dark grey stuff are plex doors and would have been hangar doors. Red would have been docked reactors (old system). Orange blocks resemble the turret cores and axis. The rail docks are the...
    14. JinM

      Tired of updating ships? Make them hollow.

      When you join a server and look at the majority of players, I think they are more concerned about systems than about the looks or the rp part. They want to use that ship and fight with it. Anyway. I agree and I like the approach, as I am more of an rp style builder.
    15. JinM

      The Aurora class battleship Stargate

      Hey this is a great project. I really liked the aurora class ships from Stargate. I wish you best luck with finishing it. I hope you upload it to the cc even if you are not finishing it but want to take a break from it. PS: The images are not working, I have to open the attachments.
    16. JinM

      No dead bodies in space please.

      I doubt that dead npcs will have any gameplay elements besides being a cosmetical addition. So there might be a high chance of no bodies, as they just use up physical calculations with no real addition to the game. And I doubt that npcs will each have their own inventory if they are crew...
    17. JinM

      Devblog 18th July, 2017 - End Goal Document Part 2

      Some guys here seem to dislike the vague style of the end-goal documents. Actually those end-goals are not written down in one place (and easy to find) allready and really helpful for new players to understand where Starmade is heading. They give a way clearer impression than the content...
    18. JinM

      Devblog 18th July, 2017 - End Goal Document Part 2

      Why not have warp-holes like we have blackholes to transport players? These warpholes are buildable in sectors where no station is present, and cost faction points to opperate. They are non-block entities that don't suck in ships like black-holes, but work just the same when you fly through...
    19. JinM

      Devblog 11th July 2017 - End Goal Document Part 1

      The most ridiculous or exagerated opinions get the most attention in the internet forums. They are the easiest to answer to and thus get the most replies. No matter how small the actual amount of people behind ridiculous ideas is, on the internet they appear huge. There are even studies around...
    20. JinM

      Devblog 11th July 2017 - End Goal Document Part 1

      I like the differentiation between fighter and imperialist. I interpret, that there will be fast action possibilities for people who just want to fight, like: load the game up and join a fast-pvp server where you have instant pvp; and the other gameplay, where players first engage in longer...