Search results

    1. N

      Rail launchers as torpedo launching tubes

      Just an idea to use the rail launchers from the fleets update to launch torpedos outside of their silo, allowing the silo to shrink in size. It may be possible to delay activation of the pulse logic until exit to allow one block silos.
    2. N

      Buff warhead damage/radius poll

      Look at what Lecic came up with! Recognized by Council - Warhead Launcher Weapon
    3. N

      Brainstorm This Warhead Launcher Weapon

      I liked this up until the point where you described launching it. I don't think torpedos and warheads should become something like a more expensive missile. What if the launcher tubes were like rails that launched the warhead out? Then warheads would be built around a rail docker like they are...
    4. N

      Buff warhead damage/radius poll

      So would the charge up time be like some of the mine weapon ideas I've seen out there? Where each warhead consumes 10 power and overloads 1, every second, until destroied. It's a really good idea in that they can start out weak, but over time in a player loaded sector the can almost "ferment" or...
    5. N

      Buff warhead damage/radius poll

      Um I said Later, and finally this at the end: But how did I aprove secret greifers? I said this:
    6. N

      Implemented Factory and Storage relative pull speeds

      Okay. So just double pull all the stuff I need? That should be easy.
    7. N

      Buff warhead damage/radius poll

      Yea... I kinda was a bit off on that one. I havent bought faction modules in a while. I guess thats a really big debate because torpedos are great for secret raids, but how do you know who did it? At this point I agree with you. Having a faction recognition on torpedos would be needed in...
    8. N

      Buff warhead damage/radius poll

      And then... Advanced Armored torpedos arive.... Really. Most function pd turrets are 1:1 cannon/cannon guns. Do they even do damage* to Advanced armor? Couldn't we just add "torpedo" AI mode? And shielding on a suiside ship ment to be mass produced would be sorta expensive. At that scale just...
    9. N

      Most Disappointing Symmetry Fail

      I've got a bone to pick with this too. I had the idea once to make modulated factories. It ended about when I copy pasted it and relized I had to re enter every factory setting and every storage pull item. Geez
    10. N

      Buff warhead damage/radius poll

      Like it would be a computer that would override AI(hopefully at a set point like when shields go down or below x% hp) to make it target it's target with a weapon with zero range? I think that could work. And then the next time it registered a collision* it would fire/detonate? It would only work...
    11. N

      Buff warhead damage/radius poll

      [ QUOTE="Sgtwisky, post: 284977, member: 321889"]The following is technically "Off Topic" but I wanted to address Sven's concerns. Totally fine, thats actually really important to warheads. Backstabing warriors galore! Nice config option, but in regular play that would be annoying and drive up...
    12. N

      Buff warhead damage/radius poll

      The purpose of this thread is to have a poll for buffing warhead damage. Just to see what people think. Right now they scratch the paint on an advanced armor block, and have a radius of 5(?). You can post reasons why and why not to buff them, but stay on the topic of just damage and blast...
    13. N

      Implemented Factory and Storage relative pull speeds

      Could we make the factory crafting speeds and storage pull ticks the same? Right now the storage is longer by about 1.4 times. When trying to make modular factory lines it's really hard to balance the input anount in the main storage. [EDIT] Actually, is the storage pull tick just half the...
    14. N

      Recognized Changes to Warheads

      So, this is the debate, this is what I think is the definition: Master:warhead Slave:logic When logic activated the warhead will toggle between armed and unarmed states. Master: logic Slave: warhead When logic activated warhead explodes no questions asked. I think warhead should start out...
    15. N

      How do I make this game fun again ?

      Maybe because every block is 1 meter square? Unless we get some Space Engineer style big ship little ship thing, anything small size will have more bulky or uglier turrets. Some people can use some weird shinanigans to make 5x5x3 point defense turrets, but anything that could do some damage at...
    16. N

      Brainstorm This Planetary Shield

      I wouldn't make adv armor so heavy, with no shields I think that would make way to many instapeirce guns. More explosive/aoe damage on hit for all weapons(because the atmosphere is absorbing the shot by turning into plasma(no, we will not have Laser ablation - Wikipedia, the free encyclopedia)...
    17. N

      Will this game stay PVP?

      Oh. Nvm. I was thinking trading like an economic style and fighting be like fighting is the only main goal. Can you change the poll? Please!
    18. N

      Will this game stay PVP?

      You should consider making the ability to chose all three. I would have done that because I think starmade will have a bit of both of those. Hopefully it will have the better parts of factions, but factions in such an openworld sandbox multiplayer game are very important. I also think that there...
    19. N

      Brainstorm This Planetary Shield

      Exactly. The problem now* is that shots will to easially drill through blocks. Not that they will core tanks and defeneses, but that it will ruin general terrain. It just doesn't look good and is really bad for walkers and astronauts, it unbalances everything. One possible solution is to give...
    20. N

      Brainstorm This Planetary Shield

      While were at it, what do you think about ships under the atmosphere not having shields(or a very, very, very hard nerf)? Out of atmosphere ship's shots would lose a lot of damage if they shot through the atmosphere. This would look a lot cooler and would give armor tanks more reason. You...