So truncation's not the issue for you, how about file version? open-source OS is a little more likely for ya to have to worry for yourself about weather the chain is up-to-date for your specific usage case. It could very well be that everyone on fedora DOES have the same problem, but they don't...
if you have a .sment from the dock, you go to the "tools" menu option in the 2nd launcher, it will open a window behind the curent starmade one, so you have to alt-tab if yer in fullscreen to get to it. from there you can import/export.
Yes, if you have the right "in use" detection logic.
I've experimented with a couple variants of this. one where everything just "lines up" , and one where it "fills" docking areas off a main line. I think you're looking for the latter.
The key bit of logic I needed for that was the [or]...
Last I remember, Pulse-whatever weapons were scary-good against unshielded ships, but needed a LOT of factors to be in their favor. Them detonating "inside" the other ship and just doing fixed damage to everything the wave hits is a system-shredding nightmare.
But they are easily the hardest...
Its's RAM in my experience, and particularly the amount of undo history you have. That's a huge RAM-creep with large pastes. Sometimes it can be HDD read/write, but I don't think that's the usage case you're talking about.
That sig though. Deep stuff when you think of the time-lag between when something happens, how long till your brain processes the information you saw, and then the time it takes you to understand it as a concept to think about it. Reality is the future, and we're prisoners of the past. XD
I got the same error a whole bunch on a bargain-bin PC I slapped together, though with different trigger conditions. The CAUSE of the error seems to have been the C++ libraries the video driver was calling to, specifically a broken/corrupted dll. I recommend you take a look at the dependency...
I've done a work-around with that "needs to be flagship" thing by having the "flagship" as a mainly-rail entity docked to the "mothership" and using floating pickup points and such to get the parasites to go where they need to. There is a side-benefit in that you can have the picup points and...
Depending on how complex you want to make it....
I use a standard circuit for my doors, and use area triggers or green rails to "block off" pressing R to open them, so people have to use the button.
The circuit is:
Door blocks
░░↑░░░░
[NOT]
░░↑░░░░
[OR]←←←←←←←←←←←←←←←←←←←←←←←←←←←...
AFAIK f5 is SS with HUD, F6 is SS without HUD (or maybe I have it backwards?) I tend to "walk" between the two a couple times whenever I take a screenshot so I have both.
turn off "simulation" in your config files. it'll completely stop pirates and trading guild. You have to turn off NPC FACTIONS too, to get rid of trade guild(faction), Scavengers, and outcasts.
I noticed something similar on a spare parts AMD I slapped together last month. I doubt you could test it easily, but if you can: do you see logic connections, the spawn stick shop, and NPC Shopkeep just-fine?
Consider hiding the tangent-talk under spoilers like I am. This IS turning into a hijack, with the multy-quote forcing wall-o-text. And the use of multy-quote shows you CAN do some BBCode. ;)
Sooo...same argument as ship-shops, but IMHO easier to clear out clutter of ship-shops.
I think the...
first scenario that comes to mind is "your average joe" starting their first miner, working away at an asteroid field. All chat saying how I wants the fertikeen, them responding their mining it right now, and me sending a shop-ship to their location to do the trade in-absentee while i'm doing my...
MMM the default 1-station-per-sector limit means that after the first 6 "closest adjoining" station-slots are taken...they re taken. the 20"relatively close" ones would also fill up quickly. So "nothing about this idea" is a bit needlessly extreme in it's expression. Try thinking in less...
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