Search results

    1. Malacodor

      Power changes are ridiculous and broken

      Do we even have a confirmation that the doubling in power production was intentional?
    2. Malacodor

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      New version, completely redone! Currently it's very hard to keep an overview of a ship or a station and all docked entities. It's also a big hassle to enter a specific entity's core or to access a specific Bobby AI module. Additionally, it's impossible to make an entity stop draining power from...
    3. Malacodor

      Salvager particles - a giant space vacuum.

      It could also be used for better missile trails and explosions.
    4. Malacodor

      Salvager particles - a giant space vacuum.

      Modern GPUs can simultaneously display almost arbitrary numbers of identical particles at the same speed as displaying a single one. This is clearly not a high priority issue, but I'd really like to see this in the final release.
    5. Malacodor

      Disable Symmetry Planes w/o Unsetting

      There should be a button to temporarily disable symmetry planes without unsetting them. I often have to unset and re-set symmetry planes because of a few asymmetrically placed blocks. A hotkey which disables symmetry while pressed would be even better.
    6. Malacodor

      Constellations and Clusters

      20% is to low, it should be more like 50%, plus a 5% chance for double stars. Also, stars should be displaced by 0-2 sectors in each direction. Galaxies should be made somewhat bigger to keep the amount of stars at the same level.
    7. Malacodor

      Multiple Weapon Groups

      Thanks for your answers. This seems to be right.
    8. Malacodor

      Multiple Weapon Groups

      Can someone please tell me the up-to-date formula to calculate the power consumption of multiple weapon groups linked to the same computer?
    9. Malacodor

      Logic Block for changing slaves/effects

      This would be even better with that. Better solution: If there are multiple slave/effects each ON signal switches to the next one, and each OFF signal unlinks whatever is currently linked.
    10. Malacodor

      Keep Linked Computers in the Hotbar (marked as unavailable)

      Let's say I have an ion effect system on my ship. I linked it to my ship's main gun to better get my enemy's shields down, but now that they are down I want to use it defensively. It's already bad enough that I can't automate that via logic (yet ;) ), but I also have to add the effect computer...
    11. Malacodor

      Add and focus on, gameplay

      But it will reduce the quantity, and quantity is what brings the money - unfortunately. I can wait another 5, 10 or 20 months, but I don't want to see StarMade go the way of games like Age of Conan or Scrolls which started with a big potential but pissed off too many players. That's because he...
    12. Malacodor

      Add and focus on, gameplay

      This totally makes sense for patient players, but I'm afraid you'll lose some rather impatient ones on the way.
    13. Malacodor

      Add and focus on, gameplay

      Personally, I'm not bored by the gameplay since the game doesn't even have reached a state at which I'd bother to seriously play it. I just test stuff and build things. No AI improvement needed here, just fix this and that bug. I recently came back after a 5 month break, which I took because...
    14. Malacodor

      Recognized by Council Build Mode Odd Sym by Plane

      This would add several levels of sense to odd-sym mode! It should also apply to the build helper to allow for ellipsoids with even diameters.
    15. Malacodor

      Game Balance Suggestions

      Decouple armor color from resource cost, it's not fair that some colors require more valuable ores than others. Edit: Crafting armor could use "hardener" instead of capsules/ingots which in turn can be made out of any type of capsule.
    16. Malacodor

      Turret's Bobby AI Module Acting Strangely

      Works fine for me.
    17. Malacodor

      Easier way to dock rails (maybe creative mode only?)

      Actually a nice idea, but ships can have more than one rail docker. Which one should be used?
    18. Malacodor

      Turret's Bobby AI Module Acting Strangely

      You have to leave the turret's core and access Bobby in astronaut mode or via the host entity's structure tab under "rail system collective"
    19. Malacodor

      Grey hull blocks and armor paint

      Paint and hull/armor types should be decoupled completely, I really hate that armor requires specific ores depending on their respective color.
    20. Malacodor

      Shields and Structural Integrity/Better HP

      Instead of massive changes I'd simply increase the percentage of damage tranferred to the armor HP pool and make advanced armor cheaper.