Cannon projectiles from faster ships should be faster and do more damage, while projectiles from kiting ships should be slower and do less damage. This would add some value to high speed fighters and might make combat more dynamic since staying in motion is more important.
Higher projectile...
Let docked thrusters draw power from the docked entity first. If they draw power directly from the mothership modular engines are useless.
Edit:
According to the wiki each consecutive thruster module adds less thrust than the previous one. As long as all thrusters from all entities are put...
And it should be possible to apply and remove paint in build mode. Now that the resource cost of armor doesn't depend on its color anymore we could just produce grey hull/armor blocks and paint them later.
Personally. Okay, but is there a way to find out if there are enough mass enhancers present besindes blind trust in my math? The warning message from the early days of the new docking system seems to be gone.
I thought rail turret axis blocks also required mass enhancers if the turret has a mass >50, but even a 7.5k mass turret isn't noticably slower. The entry in the blockBehaviorConfig.xml seems correct and an entity docked to rail basic blocks is slowed down by mass as expected. I'm I wrong or is...
I'd suggest you start with single player. There you can use creative mode to build ships and test things out. Some servers allow importing blueprints from single player mode.
By Crom and Ymir, a battle hardened veteran, welcome to StarMade!
Add ship repair. No, not block replacement. A REAL repair funtion that brings all blocks back to 100% HP.
Both reboot and trade station repair only affect structure HP, not block HP.
Shipyards can't repair block HP without an undamaged design either.
Manual repair is unreliable since damage...
You hit it again.
Then you better hasten to click the button.
Instead of "Pull -Stop" and "Regen - Stop" we could have "Pull - Don't Pull" and "Regen - Don't Regen". But these are details than can still be changed later.
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