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    1. Malacodor

      The ultimate drone R&D thread

      Your ship can p**p drones!
    2. Malacodor

      Target Lock Missile Turret not working

      Check if your missile computer is properly oriented, sounds like it's pointing sideways.
    3. Malacodor

      The ultimate drone R&D thread

      Great, now make a drone that transforms into schema.
    4. Malacodor

      Multiple simultaneous docking points

      The single point of docking could be seen as a fair weakness for things like modular reactors, but I think it's rather the opposite. If killing a big ship with lots of internally docked stuff also means killing the server, then that's rather a deterrence than an encouragement. Multidocking...
    5. Malacodor

      Ultra-large Power

      You remember correctly.
    6. Malacodor

      Block Slices

      I care for both. Why shouldn't we be able to build aesthetically pleasing and efficient ships? One thing doesn't really have to do with the other. We could have just cubes in the inventory and in build mode they could turn into virtual multistacks, even including slabs.
    7. Malacodor

      "Wallpaper" Slabs

      This won't work as you think. A zero thickness slab still technically occupies a full block. You won't be able to properly wallpaper corners of rooms, you could only cover one of the two or three faces. Instead we need a full block whose faces are invisible from the outside, but visible from...
    8. Malacodor

      Block Slices

      I'm always for more realism, if it doesn't hurt playability and fun. However, this suggestion would open a can of worms. If two wedges could be made out of one full block they had to have half the HP. Slopes made of wedges have already ~30% less HP per surface area than surfaces parallel to...
    9. Malacodor

      Ask Deb stuff and things.

      Making a big show and avoiding the serious issues is how election campaigns work in a modern democracy.
    10. Malacodor

      Turn on bobby AI systens

      We definitely need a better solution.
    11. Malacodor

      Supply/Demand: The economics of Starmade

      If certain asteroids are too rare people just mine planets instead.
    12. Malacodor

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      The possibility to change the order of the docking branches, so one can group them logically, is a good idea, I added that. I also includded buttons to collapse branches.
    13. Malacodor

      Docked entities and performance...

      Try to use rail speed controllers with one switched off activator for each docking rail. It seems the game tries to move all docked entities.
    14. Malacodor

      Quick placement of turrets

      Use "Create Docking" in advanced build mode to create all the turret's cores, then copy&paste your turret design onto these cores.
    15. Malacodor

      Supply/Demand: The economics of Starmade

      Then players could accept requests as quests just to prevent other players from doing so without actually delivering any items.
    16. Malacodor

      Supply/Demand: The economics of Starmade

      This won't stop players who are already on their way to delivery if they even notice it, and if they do, it will rather encourage them to hurry.
    17. Malacodor

      I'd like to request a damage flowchart.

      This requires further clarification: If the projectile from your example does 100,000 damage in a single instance, then 99,000 of it is simply lost. If 100,000 is the total damage of a cannon projectile (which has built-in punch-through), then the first damage instance is 5290.3, which would...
    18. Malacodor

      Supply/Demand: The economics of Starmade

      Let's say a shop is set to buy 1000 reactor blocks for 100 credits each. Then one player with spare reactors can read about it in the database and bring them to said shop. Another player then receives a quest for delivering these reactors, which was automatically generated off the same database...
    19. Malacodor

      Supply/Demand: The economics of Starmade

      The quest part isn't even needed. Players can simply check the database and see where they can buy stuff cheap and where they can sell it with profit.
    20. Malacodor

      I'd like to request a damage flowchart.

      All damage goes to shield HP until shields are down, then blocks receive damage. 50% of all damage received by blocks with armor HP (hull, standard/advanced armor, ship core, etc., but not faction modules) is redirected to armor HP until these are depleted. The remaining 50% goes to block HP...