That bug even had "trivial" priority in the first place, I'm glad Lancake increased it to "normal".
I wonder where the "don't complain about bugs, it's alpha" people are.
For ships above the power soft cap it can make sense to have self-powered and maybe even self-shielded turrets. The shield overview would allow us to quickly deactivate shields that are down anyway to save energy. We could activate plex-door domes or just rotate the ship to protect a turret...
Exactly. Drag your grey cube into the hotbar and it becomes a multislot item including slabs. Then pick a color in advanced build mode or via hotkey + mouse wheel (paint must be present in inventory of course) and build. Add brush tool to advanced build mode to change color of already placed...
I'm no sure if the O.V.E.R.V.I.E.W. can be integrated into the HUD that easily, especially in cases of ships with many docked entities and players with smaller screens, but it would be great if Schine could pull that off.
If the orientation of one of the cores is wrong both the barrel and the base might try to rotate around the same axis. This would result in only one of them actually rotating. Note that there are 24 possible orientations, not just 6.
If you use the "Create Docking" feature, you first click to...
I don't like exploding fuel tanks. This would cause chain reactions, probably with a lot of lag, which is what this suggestion actually is intended to reduce. Furthermore, I don't think this game will become any better by adding the tedium of fuel mining.
I just had a quick look, but it seems outdated. Beams now have a built in piercing effect, which is negated by armor, though, so all damage goes to the first block until it's destroyed.
Cannons and beams are heavily bugged, so don't expect any number that make sense.
Advanced armor has 75% damage reduction, 0.8 is the rounded value displayed in-game. Similarly, faction blocks have 99%, which is displayed as 1 in-game.
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