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    1. C

      Multiple Spawn Points

      Some servers have credit banks, and I could have a station where I store all my blocks before engaging in InstaTravel by death. Therefore, I could avoid that cost.
    2. C

      Multiple Spawn Points

      This would be over powered. What would stop me from just killing my character to move large distances very rapidly? If I had a massive factory and a heavy duty salvager, I would just set a spawn point on each to teleport between the two.
    3. C

      navigation filter overhaul

      This is brilliant. I like the idea of having distance filter with a type base as well. I also like having a DB of the places I've visited. However, that DB should only contain static structures (stations, shops, etc), and you have to bookmark structures you want in your DB. Otherwise it would...
    4. C

      Idea for fully automated factories

      This is what I'm talking about, but this would be done with standard docking modules. Also, mine would be selective on which cargo containers would be emptied.
    5. C

      Idea for fully automated factories

      How can this be done partially already?
    6. C

      Idea for fully automated factories

      Manually moving materials between ship and station is boring, there should be an easy to add materials you just obtained from mining to your station. I would like to see a way to link storages on a ship to the core, and when you dock at a faction owned station you are offered the option to...
    7. C

      Turret/Ship AI Scripting

      The random floating around would work, but what if the ship just became derelict because that ship's docking module on the carrier was transmitting a signal to it. It's the same thing that will happen once voyanger stops recieving a signal it just shuts down. The whole problem with lua to...
    8. C

      Owning starsystems and a (linked, kinda) better universe map.

      How about if a faction had to have at least n many stations of s size minimum in a system before they could claim the system. s and n are variables. s = 10,000 blocks and n = 5 This would add some challenge to claiming a system. Also, the stations could not be the random abandoned stations...
    9. C

      Turret/Ship AI Scripting

      This is much better than scripting, because it's just an extension of the existing ai module and wouldn't require any additional interpreters allowing for a performance boost. However, there is a problem with remembering the docking module, what if the ai controlled ship's home block was...
    10. C

      Turret/Ship AI Scripting

      This is pretty awesome. However, what would I be scripting? where to aim? who to attack? What about the overhead of running a lua VM in starmade. lua is small, but when you multiply out the resources required to run a single server (upwards of 75 ai ships * ~500kB per VM = 37.5MB minimum to run...
    11. C

      Introduction thread!

      I am Commodore Decker. I took my name from the commander of the Constellation in the Star Trek episode "The Doomsday Machine". I hope to build a ship like the one that destroyed my ship in the "The Doomsday Machine". I started playing starmade, because it's an awesome space sim. I like all Sci-Fi.
    12. C

      Advance Build Tool Rotate - Doesn't work

      When I try to use the advance build tool to rotate a wedge or any other block that can be rotated, the rotate part of the adv build tool has a grey box, and then all the blocks I placed go transparent. Also any blocks I place afterwords are transparent. I'm using the intel GMA x4500...