We need automatic cargo transfer.
I had a similar thread about automatic cargo transfer just after the new factories came out. It gets boring real quick moving cargo by hand.
In the new factories, how do slot recipes work? This question is more about the 'convert to x' recipes bought in the shops. Are the conversion recipes wildcarded meaning they will accept any other block and convert that into what it states? Or do I have to hunt down different conversion recipes...
This is a great idea, especially because I rarely (if ever) encounter pirates in my single player game. I am for anything that would increase the spawn rate of pirates.
Also a config setting would be required as everyone above me has stated.
Zorin is a whole lot more stable than stock ubuntu.
Also I would rather have my builds as 32bits simply, because I write a lot of code that has to run on unknown architectures (I enter a few programming competitions, some of which don't specify the machine used and want binary blobs, such as...
Developing on windows for C++ isn't that bad with Code::Blocks, and keeping all of your library paths relative to your project file in the same directory. Actually, that's a mouthful and it kind of sucks. However, it's better than learning to use makefiles on linux. I wouldn't develop in any...
After a ship is made prototype/flagship the ship must become READ ONLY, because if the cost to elevate to that status is per block then I would elevate from just a core and save a bundle of resources. Overall not a big fan of this idea, adds the ability for a great deal of cheating with this.
I use a bash script to launch starmade on my linux box running Fedora 20, and sound works using this script. The OP's code's export has an error in it. The code below works great.
#!/bin/bash
# runs the starmade-starter executable
# but first exports the sound library
# export the library that...
To work with C++ in fedora you have to install the packages to compile, but afterwords it's a beauty to work with for C++ development.
I've never experienced the dependency jungle outside of C++, it must have improved between now and when you used it. That or Mandrake had a bad package manager...
Just because a library is programmed in C++ doesn't mean that the game is coded in C++. OpenCV is written in C++, but most of the code I've seen using OpenCV has been written in Python.
I've tried the export on Zorin, however it didn't work. On fedora, it worked right away. Fedora is amazing
I really don't want to mess with my computer with a fresh install of any new OS's, but I'll try this in a virtual machine.
That is an awesome idea, however it should work on almost any...
This is my experiences with various operating systems to run StarMade.
All tests were performed using a desktop with the following specs unless otherwise stated:
Intel Pentium G3258 @ 4.3GHz
8GB DDR3 Ram
EVGA Geforce GT630 1GB GDDR5
1. Windows
This is probably the best operating system to run...
This is my first build, it's just a simple salvage ship with a lot of turrets. I built the mini turrets, however the big side turrets are the Medusa Turrets by Crimson-Artist.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's meant to just sit and keep on mining. Soaking up damage from the pirates...
The ship catalog manager needs a some more options to manage the catalog of ships. This is a list of features I think would be nice.
1. Sorting by tabs
2. The size tab actually telling me the size in terms of length, width and height. Not in coords(This would be nice in the structure tab for...
I just looked at the website and I really feel like this will be one of those awesome things that never materialize. However, it would be awesome if it did.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.