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    1. Jojomo

      An idea for a kind-of war-server

      Isn't this very similar to what the Blood and Steel tournament does? It also reminds me of how Falcon 3 (very old now, but still unsurpassed in terms of flight sim accurracy) handled this situation: the AI would conduct and fight an entire war, and the players(s) could jump into any aircraft on...
    2. Jojomo

      "Offset" for copy/paste

      This sounds very much like copying and pasting with a reference point (or block), which is a very common function in AutoCAD for example. Very useful.
    3. Jojomo

      Anyone already written an .smtpl<->.schematic converter? EDIT: was ".smd3<->.schematic"

      MCedit has the data value for blocks and stores them in .schematic files, they will be used for rotation (like MC already does for some blocks). Yes, most of the so-called "modding" I'm doing (at least in the early stages) is just custom block definitions and textures. Linking blocks won't be...
    4. Jojomo

      Anyone already written an .smtpl<->.schematic converter? EDIT: was ".smd3<->.schematic"

      Perhaps I'm not patient enough, but I guess I'll hvae to assume that's a "no"... Oh well, down into the salt mines I go :(
    5. Jojomo

      Anyone already written an .smtpl<->.schematic converter? EDIT: was ".smd3<->.schematic"

      EDIT: I think I'm just going to stop this project here now. It's not a huge job, I could do it in a weekend, but I'm so busy that a weekend's worth of time will take me weeks or months to achieve, and all the while I don't actually get to play the game. I have ideas for ships I want to build...
    6. Jojomo

      Run unloaded factories in 1 calculation.

      If you have a chain of factories linked up to produce something, with multiple child links to some parents, possibly with feedback loops(?), that haven't been carefully synced, calculating the number produced in a certain time period could be a non-trivial problem.
    7. Jojomo

      StarMade Adventures with Captain Anthros. All episodes. The Making Of, is now live!

      Very entertaining Captain Anthros! I'm up to episode 7...
    8. Jojomo

      SMEdit: mapping MC block types to SM block types

      SMEdit maps minecraft block to starmade block by the rules given to it in the file schematic_map.xml I know this because searches have found old threads on forums around the place, but all of them are outdated, and seem to be for older versions of SMEdit (around 2014). They all seem to say that...
    9. Jojomo

      Blood and Steel Season 3

      Are submitted designs available for opponents to inspect, or are they kept private? Have you considered also running smaller size competitions? This is the 12k class, how about a little 2k ship competition? Or even a fighter dogfight comp - 500? 250? 100?
    10. Jojomo

      Landing Legs

      I don't think the legs are "loose"? The video Bench made shows it on flat ground. I guess it's just because it has such a wide stance that a bit of uneven ground doesn't matter.
    11. Jojomo

      Recognized Solar Panels!

      I might be completely wrong, but isn't fuel something being considered? If it is, solar panels would complement it nicely.
    12. Jojomo

      Suggested noncolidable invisible equivalents for rest of rail blocks

      Couldn't you put the rotator in the centre, but offset a very long way behind the actual gate? It wouldn't be noticeable.
    13. Jojomo

      Programs like Smedit

      I've been experimenting with this recently: I'm using timethatswasted's SMEdit setup from the thread he linked in the post above. SMEdit happily imports .binvox files (created by the binvox program from 3D models) and .schematic files (which is what you export from MCEdit), and exports them for...
    14. Jojomo

      Display module variables: distance from core

      I know there are lots of suggestions re. display module variables, but I wanted to throw some specific new ones into the pool: distance of te display module from core on each of the three axes. When combined with some basic maths equation parsing (which is apparently going to happen?) it will...
    15. Jojomo

      Suggested Double+ symmetry

      I think perhaps the easiest way to do this is instead of having active mirrors like now, there was a mirror function that you used after building one half: you select the mirror function, create a bounding box around the area to be mirrored, and then select the plane to mirror it around. So for...
    16. Jojomo

      Recognized Fleet Maintenance (Repair and Resupply)

      I think I've probably said all I have to say here, and I feel like the thread is starting to go in circles a little, so I'm just going to summarise what I've written and step away from the thread: There's no problem that can't be solved without turning astrotech into block-placers If you want...
    17. Jojomo

      Recognized Fleet Maintenance (Repair and Resupply)

      Build a capital ship with a yard, in a stationary yard. Build stations in the yard of the capital ship. (When capital ships are implemented, of course) And yes, if you don't posses a shipyard anywhere, you should have to build one by hand to bootstrap the process chain. There's no need to...
    18. Jojomo

      Recognized Fleet Maintenance (Repair and Resupply)

      Dot point numbers added by me. But none of those issues are part of your OP. 1. Why not ask for yards to be able to also build stations instead then? Capital ships will then erase this concern. 2. Build a bigger yard! This is not a good complaint... 3. IMHO nomads should realise and accept...
    19. Jojomo

      Suggested Planetary Suggestions

      True. More faces means smaller intersecting angles though. Personally I'd be satisfied with cubes, or double sided discs, if only they were huge.
    20. Jojomo

      Recognized Fleet Maintenance (Repair and Resupply)

      That sounds like the solution is fixing shipyards then. Not necessary to go overboard and turn astrotech into a block placer...