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    1. Jojomo

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      The radius of 3 sectors mean that large areas can easily be covered with jump inhibitors. And as the suggestion is to redirect an interrupted jump to the nearest non-inhibited sector, players will abuse this system by covering large areas around their bases with fake faction inhibitors to enable...
    2. Jojomo

      Planned Respawn on ship

      Respawning on ships will encourage/enable more use of shuttles etc.. You're more vulnerable in a smaller ship, but if you'll respawn back on your ship you won't be risking being separated from your ship by dying every time you jump in a shuttle..
    3. Jojomo

      HMSS Hephaestus

      I don't know whether or not they're considered "wide enough for two men to pass abreast", and I don't claim to know that every single corridor is this way, but: corridors slightly wider than doors are common in naval ships, modern or otherwise. You can check tour videos on youtube, or recall...
    4. Jojomo

      Planned Respawn on ship

      I wasn't advocating ships being spawned if destroyed - if your ship is destoyed it should be gone for good. The issue I was referring to is that this is a game, where people will die even if they minimise risks, and to lose a large undestroyed ship because it was too far from your spawn point...
    5. Jojomo

      Planned Respawn on ship

      In ships that can travel vast distamnces, and are highly valuable to their owners, ship spawning (EDIT: I mean players respawning on ships) is essential. I agree that "punishing" players for dying has it's merits - perhaps a 1 minute cooldown after death before ship respawn would do the trick -...
    6. Jojomo

      The Status Block: The missing link between logic and display blocks

      I count three display module threads in Suggestions in the last month.
    7. Jojomo

      Read by Council Starship level-up system?

      RPG ships? Not for me, thanks. Ship capability should be determined by design. RPG NPCs? Maybe, if it's subtle...
    8. Jojomo

      A few quick observations on the new auxiliary generators...

      As a new player, I pretty much agree. The documentation side of StarMade is definitely weak. I learnt what I needed to know by watching Youtube videos, as the tutorials and documentation that come with the game (and even in the wiki) were insufficient. I assume this is because of the game's...
    9. Jojomo

      The StarMade Template file format (smtpl)

      I don't want to necro an old thread, but someone already has, and I do want to continue the specific topic of the OP (in another thread). I've posted an 010 Editor template for .smtpl, based on der_scheme's post, in this thread here: Anyone already written an .smtpl<->.schematic converter...
    10. Jojomo

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I was just reading some early posts in this thread. Staring at engines isn't something that generally interests me, but the engines on this (page 3 I think) look stunning!
    11. Jojomo

      Anyone already written an .smtpl<->.schematic converter? EDIT: was ".smd3<->.schematic"

      Ah! I've just found out about templates (I'm new, I hadn't heard of them). They're the perfect vessel for my .schematic conversions (just a single file, no compression, and templates give the freedom to either design a whole ship or just part of one). Based on der_scheme's post here:The...
    12. Jojomo

      Producing ship "components" in factories (anti-modular idea)

      Ah, in my newb-cocoon here I was completely unaware of templates :oops::D They do pretty much every thing I've described (although you can't set a yard to mass produce them), and so effectively render this idea obsolete!
    13. Jojomo

      Producing ship "components" in factories (anti-modular idea)

      Newb Edit Ah, in my newb-cocoon here I was completely unaware of templates :oops::D (Thanks to the first two posters below!) They do pretty much every thing I've described (although you can't set a yard to mass produce them), and so pretty much render this idea obsolete! What I like the idea...
    14. Jojomo

      A few quick observations on the new auxiliary generators...

      Are those two groups of people one and the same in reality, or only in your imagination? Take myself: like I said a few posts back, I'm a fan of the reactor layout bonus as it is (and would like to see it on other blocks), but I'm not a defender of docked reactors (I think the new blocks are...
    15. Jojomo

      Working on a Charon Class frigate.

      I think it looks about right. Possibly it could be moved very slightly further down (a judgement call based on your source images), but definitely not closer.
    16. Jojomo

      A few quick observations on the new auxiliary generators...

      I love that reactors can't just be slapped together in a block to maximise effectiveness. It adds a new dimension to ship design. I just wish more other blocks had similar bonuses.
    17. Jojomo

      Read by Council AI Assisted Aim

      Is it known what level of prediction the AI uses? Is it just linear?
    18. Jojomo

      Read by Council AI Assisted Aim

      How many levels of derivatives do you want assisted reticules to calculate though? A constant curve? A constantly changing curve? A constantly changing changing curve? ..... I don't think there needs to be any type of aiming assist (some weapons aren't appropriate for some situations and...
    19. Jojomo

      Thermite is Fun!

      There are some benefits to modular design though. Ships can be more easily altered for different mission roles/fleet functions, more easily altered to fix design flaws, repairs can be done by hot-swapping modules, resources from one ship can be salvaged for use in another without breaking...
    20. Jojomo

      Thermite is Fun!

      It's likely far too late to change now, but it would have been great if the devs had anticipated this effect, and made docked ships combine into just a single entity from the point of view of the game engine (no difference to now from a player's point of view) Excluding ships that have an AI...