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    1. MrFURB

      How Many Enhancers Do I Freaking Need?

      Are you using multiple independent barrel sections or multiple AI modules? Multiple AI units on different parts can mess up a turret by trying to target different parts of a ship or different ships altogether.
    2. MrFURB

      How Many Enhancers Do I Freaking Need?

      Mass enhancers will only affect entities that are directly docked to the entity with the enhancers. That means that enhancers on your ship affect your turret base, and enhancers on your turret base affect it's barrels. Make sure that you've got enough enhancers for your barrels.
    3. MrFURB

      Starship Heart of Gold (up for download!)

      Three words come to mind... Gotta. Go. FAST. My nostalgia thanks you for bringing the shoe to life.
    4. MrFURB

      Armour Block Comparison

      What punch does is it nullifies up to 25% of the AHP damage that would have been dealt. This ONLY affects your armor HP bar, not anything else. It doesn't make you tankier but makes your tankiness last longer, making your armor bar go down slower. It's useful if you've got a lot of advanced...
    5. MrFURB

      NP The Helkan Imperium - Recruitment Open

      Congratz on seeing good combat. It's interesting seeing so many different styles of vessel all flying under one flag. Are there plans to keep this variance of style or to move towards one unified look?
    6. MrFURB

      Armour Block Comparison

      Before the HP and explosion updates I tested an armoring solution using layers of deactivated/activated doors. They absorbed explosions even when deactivated, though they were ethereal to the projectiles themselves. Uneven coverage is the trick to utilizing armor. When thin, it is weak. When...
    7. MrFURB

      Armour Block Comparison

      Yeah, they've been redone. Let me grab the block config file and see what morsels of knowledge it may share... Huh. Punch: For cannon and beam primaries punch seems to add 50% additional block damage and 25% additional armor HP damage with no downsides. That's rather powerful on paper, since...
    8. MrFURB

      Armour Block Comparison

      That was punch through pre-HP update. The new passive works sort of like ion but for armor, reduces incoming AHP damage by up to 25%. With how little space and energy punch/pierce passives take, most ships that utilize heavy armor should be able to pretty easily fit them. Pierce on full effect...
    9. MrFURB

      Armour Block Comparison

      I've been messing with getting worthwhile defensive systems in place for a few weeks now, and have done plenty of combat testing both PvP and PvE. Most of the weaponry I have tested against are kill-everything-fast massive cannon/cannon arrays with various passives, swarm missiles on a logic...
    10. MrFURB

      Dread Syndicate

      *Sigh* Again? Locking the thread while I perform a quick cleanup and apply points. Thread cleanup completed. Let me know if you have any concerns or think I did something wrong. Have fun, folks.
    11. MrFURB

      Trying to make this basic clock faster for a push effect

      There are ways that you can 'overclock' logic. The simplest that I've found (and what I'm using to test some emergent tech) uses a single rotor and an adjacent button linked to it that is hooked up to a chain of not and delay logic blocks. Use a rail speed controller and slave to it any number...
    12. MrFURB

      Judeth spinny bits 0.9

      This is the Judeth. This is my first publicly released craft and the first of a new set that I'm willing to call feature complete and combat capable. The Judeth is a swift frigate with a layer of rotary Spectra armor, making it especially hardy against massive high alpha weaponry. It's the male...
    13. MrFURB

      Suggestion Elect Moderators Like Council Members

      Thread moved from 'suggestions' to 'site support/suggestions'. Carry on and have fun.
    14. MrFURB

      The Vaygr Empire [RECRUITMENT OPEN]

      Howdy, folks. I'm locking this thread while I perform a clean-up operation and assign warning points. Not sure why you folks keep trying to play chicken with the no drama rules when the solution is as easy as logging onto Starmade and shooting spaceships. Edit: Thread has been cleansed of...
    15. MrFURB

      Term 2 Council Applications Now Open!

      DukeofRealms I've noticed that the note under the question "How much time are you able to commit to being on the council per week?" hasn't been updated to reflect the new term length. It states a 6 month term.
    16. MrFURB

      The Vaygr Empire [RECRUITMENT OPEN]

      *Sigh* Again...? Doubly strange since a few of you folks had just recently been through a tempban for this very same thing. Initiating thread cleanup process, everything off-topic will be removed. dsgraves If you think I've made a mistake anywhere, let me know. Edit: Clean completed, please...
    17. MrFURB

      Sentinel Starship

      You should try having your lighting behind an overlap of hull, like what's been done here: Other than that, the only thing I can think of is to use pentas and tetras to help smooth out some surfaces. G'luck with future builds!
    18. MrFURB

      The Thryn [Recruitment Limited]

      Nauvran TwoNiner Please refrain from being hostile to other members. If the OP would like it, I can clean this thread of recent off-topic posts.
    19. MrFURB

      An Open Letter to the Odium Pact Refugees

      Nice job keeping things from getting too heated so far. Keep it up. Now I'm sorry if this next part is a bit off topic, but in order to help facilitate healthier discussions in the future here are a few tips; I have never lost a single argument when following these. First is my favorite, and...
    20. MrFURB

      A History of Factions

      Now now, folks, no reason to be children. I can assure all of you that there is nothing to gain and much to lose by derailing any more threads with this nonsense. Please try to keep discussions on topic and within the forum's guidelines.