Search results

    1. S

      group remove/replace

      Yes. A remove replace by item stack that would be great for those angled sides of ships.
    2. S

      In Developement Crew teleporter

      *Standing in a dark alley, gesturing for you to approach.* "Rumor has it, you're looking for a... teleporter" *Shifty eyed glance left and right.* "Pleasure doing business with ya." *Drunkenly stumbles off into the dark*
    3. S

      Quick removal of blocks

      The undo function? But undo doesn't work if you restart the game. So I guess if you could define an area that would deconstruct large swaths without causing the game to lockup on you, and add a block filter to limit what types of blocks are removed from the defined area.
    4. S

      Recognized Personal Response Fleets

      This might solve the need for station advantage over mobile ships debate. Stations will summon response fleets similar to the trade guild in that they drop nothing on defeat. Would need to figure out a way to balance for dumb ai so players don't milk your bases response fleets for parts. One...
    5. S

      Read by Schine Mobile Shipyards (shipyards on ships)

      I would not be opposed to shipyards on a ship as long as its limited to a percentage of the ships mass (server configurable) and each shipyard on the ship can only have one active ship in existence and assigned to it (number of shipyards limited by server config). The mobile hangar would allow...
    6. S

      Recognized by Council Limit factory production

      Have the factories maintain a "job list": -Individual jobs can be entered into the factory and set for "one off"(which builds only the amount entered), or "maintain" (which keeps the amount entered in its inventory). -Linked shipyards will automatically provide job lists to the factory when a...
    7. S

      Read by Council Grid based logic computer system

      Would it be possible to merge this thread with http://starmadedock.net/threads/grid-based-logic-computer-system.7943/ so we can discuss it all on one?
    8. S

      Read by Schine Enable Shop module on ships

      If we go this route instead of a shop block have a hire-able merchant npc crew with a "shop" button in its dialogue. This would allow servers to have a more viable "market sector" where several factions could drop off a merchant npc. The merchants could even trade amongst each other if the...
    9. S

      Recognized Jet pack

      It shouldn't take much to enable a "jetpack mode" on the astronaut in which he has all the flight and control characteristics of a core. Make it toggle by holding shift and pressing space.
    10. S

      Read by Schine Enable Shop module on ships

      I like that idea and then you could have a option in the storage blocks "visible to station shop" and you've just saved a precious block id.
    11. S

      Read by Schine RTS AI

      Reminds me of the game X3:Reunion Sounds like the game X3:Reunion. There was trade traffic that actually engaged in trade with ai and player stations if the price was right and pirate traffic traveling through systems I think there was civilian traffic.
    12. S

      View Sector Boundaries

      Until that feature is implemented...
    13. S

      Deep Space Scanner: Expanding on the current Utilities

      Just gonna leave this here....
    14. S

      Building tool/Handheld radar jammer

      I like this idea as long as it does not apply to home bases. Not sure how well the game would react if you try to split faction permissions with logic blocks you place vs ships protected logic, on the other hand, it would let you place permission blocks to use the ships logic.
    15. S

      Error when having both Starmade and OBS running

      What graphics card you have?
    16. S

      Error when having both Starmade and OBS running

      How often does this happen? I assume you're using left ctrl is this set to a hotkey in OBS? I also use OBS and haven't come across this problem yet.
    17. S

      Read by Schine Enable Shop module on ships

      The shop block could be the trade computer like you said. I'm not opposed to that idea after the kinks are worked out of the trade computer system. The trade computer is able to offer an alternative to shops on a ship if the developers find it to be unacceptable. If shops on ships is found to...
    18. S

      Read by Schine Enable Shop module on ships

      To ease the transition so you don't have to drop the shop cold turkey. Similar to introducing the shipyard without removing the ability to spawn in a filled blueprint or adding rails before removing all the original docking systems. The trade computer would eventually replace the shop block...
    19. S

      Read by Schine Enable Shop module on ships

      Id prefer they add a "trade computer" and used storage blocks as the module. Also I'd like all shop inventory to be kept in storage blocks no more "OOPS!!! I just block removed the shop with all its inventory" *symmetry planes laughing in the distance*. And yeah asteroids = mobile shop.
    20. S

      Lights and Logic vs. Power

      The push module wouldn't fire if ships out of power. Interesting method of working around dead ship core though.