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    1. S

      Single player should have its own balance

      Have you tried modifying the values in your server.cfg file? There are many options in there to achieve the balance you like.
    2. S

      Let beam weapons to be focused to one spot and shot from there

      ************************************************** *Makes Logical sense: ROFL...BWAHAHAHA* **************************************************
    3. S

      Agresive AI

      The only time I've seen the ai try to avoid collision is when the player is too close to them. Until recently, when an ai wave was summoned, they'd be on a crash course with the station that called them, then they hit the station bounce off/get stuck and then go park in a sector corner somewhere...
    4. S

      Recognized Personal Response Fleets

      Win 7 64 bit just modified to remove all of microsoft's fluff (i hate aero) and make it look/work like xp.
    5. S

      Recognized Personal Response Fleets

      Not sure what you mean by an XP, but the ship is just being moved around by a rotator rail with enough mass enhancers. The ship is about 3.4k mass and the radius is 1km from the rotator .
    6. S

      Recognized Personal Response Fleets

      Warp speed Mr Sulu...... WEEEeeeeee......eeeeEEEEEeeeee.....eeeEEEEEeeee!!!!!!
    7. S

      Read by Schine Spawning turrets docked

      If blueprint spawning is being phased out I would suggest this option be made possible inside the shipyard, so you wouldn't even need to fill the blueprint. Get turret blueprint from catalog. Go into shipyard design mode with waiting ship. Click with the blueprint selected in the hotbar on...
    8. S

      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      While you wait I suggest you make an asteroid scoop. What this entails: Prepare a warp gate at your claimed system for receiving asteroids it doesn't need to be big. A 3x3 warp gate can receive any size. Get a marker beam and set it to that warp gate. Gather gate materials for making a large...
    9. S

      Quick removal of blocks

      Ah I see. Yes it shouldn't be too hard to have left shift and right mouse button remove all blocks of the same type that are touching , similar to attaching weapon groups to a computer using shift and v.
    10. S

      Ability to exclude certain types from selection in navigation filter

      Like this? I'm not sure what problem you are having. When I have docked ticked, but turrets are off, the turrets don't show up for me
    11. S

      Full 24 way computer/display module rotation

      In the mean time you can use a docked entity to position the computers however you want, however if those computers are to provide a function like weapon control or the displays ability to show shield and power you are stuck. If making the displays function in all orientations is not possible...
    12. S

      In Developement Crew teleporter

      Oh, lol in that case a SPECTACULAR explosion occurs cause you intercepted them trying to teleport a warhead across, which in this case, due to sound glitches and lacking animation, means a hole appears where your transporter was with a "pfft". Or it explodes regardless of warhead sending maybe...
    13. S

      In Developement Crew teleporter

      That is why i suggest having sending and receiving talk to each other and display the receiving's teleport area via highlight box within the sending's teleport area. It's described within the spoiler on my earlier reply. I should probably add a TL/DR to that.
    14. S

      Read by Council Fire Guns Forwards hotkey

      I see what your saying, although it is currently possible to achieve this with logic linked weapons, that means you lose the ability to aim it with the reticle. The only workaround I can figure is to have a "ship" ai docked to a rail on your nose and have it set for target selected, but this...
    15. S

      Read by Schine Mobile Shipyards (shipyards on ships)

      *doubles over in pain* "AUUUGGHH!!! RIGHT IN THE NOMADS!!!" *coughs*
    16. S

      Read by Schine Mobile Shipyards (shipyards on ships)

      It would seem best that, if a feature does not appeal to the masses, then it should be made a server config option. That way those without a voice here may create a server as they see fit and then the server populations will decide after that. The only thing to decide is whether it is a...
    17. S

      Cannon Turret Visual Enhancement

      Like this?
    18. S

      In Developement Crew teleporter

      That was all ms paint, nothing but copy paste and about 3 days of thinking about it.
    19. S

      Read by Council Grid based logic computer system

      Making it a 3d space would maintain familiarity, and if you wanted you could work 2 dimensionally within it, which would also remove having to make a special 2d gui for it. I would limit the inputs/outputs that show up in the programming space to only those logic modules linked to the computer...