Sounds good. Another thing, why have the player manually enter the stats from his ship? Can't the site just scan the ship file and auto-detect the ship stats?
I know it's been a long time since somebody made a reply in this thread but I want to ask something. Will there be any quality control in regards to what ships are allowed to be become "cards" for others to collect? Like will people be able to flood the community with horrible giant box ships...
Yea and then there is the insane power cost. Wanting to have a decent rocket launcher on your ship almost requires a separate power upgrade just for that. It's insane how much power rockets need considering the damage they actually do. It's another reason I can't help but wonder if it's even...
Rockets just don't seem that useful. They suck against shields and aren't that great against armor either. I hear they are good against system blocks but what does it matter if you can't even make it that far?
I think railguns would be a nice addition to the game. They could act as sniper rifles in space, having a vast range and massive penetration power but a slow rate of fire and very little area damage. Ideal for precision strikes against important parts of a ship.
1. Since turrets are created using cores and are thus considered seperate entities, are they still saved as a part of a ship's blueprint?
2. Since turrents only get half of the ship's shields is it more pratical to only use manual weapons and no turrets?
3. Do turrets consume more energy than...
I made a starfighter that has roughly 500 dps counting only cannons and not missiles. But after trying it out I found that having only 500 dps made the ship almost useless at taking down other ships because the damage caused was so slight.
What do you consider to be the "minimum" levels of dps...
I see there is now a block called crystal armor. Is it better than just plain glass? And is glass weaker than normal armor? And if crystal armor is better than how expensive is it to use?
When other people post their ships they show information like total shield power, energy and damage per second. I guess I can find the shield power and energy but how do I calculate damage per second?
1. Currently not really anything. Creative mode is the only thing worth playing right now. Unless you are into the multiplayer.
2. There is both single and multiplayer.
3. It's very helpful.
4. Somewhat but not too much. Just watch youtube tutorials and go to the forum for advice.
I am having problems in creative mode. I can only see my blueprint when I don't have my creative mode selected and thus can't spawn a ship I have already started designing. How can I use a blueprint in creative mode?
Perhaps this has already been said in the thread but I don't think armor only ships would be that practical. There are 2 big problems with the idea of armor only ships. The first is weight. If a ship is going to protect itself using only armor then the armor needs to be very thick, in which case...
When designing a ship, do you make sure that there is no empty space inside of it by completely filling every single place with something, or do you allow empty spaces to exist inside the hull? What is your design strategy in this regard?
Does cheaper armor weight less than more powerful armor? Because if it doesn't is there any actual reason other than cost to not always use the most powerful armor type?
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