Search results

    1. S

      Change FTL mechanics

      Then any ship that doesn't have an infini charge FTL would fail. And if that doesn't happen, than a ship could slip through enemy territory and pop up behind enemy lines incredibly easily.
    2. S

      How to solve all of Star Made's problems

      *In the arms of the angels starts playing* Every day, millions of newbies are dying. They are being shot, killed, looted, robbed, and thrown into stars. This is why you must donate to this thread today. Please. Save the endangered newbie with a dedicated survival mode. This survival mode would...
    3. S

      Sustained Warp vs. Schine Engine

      It has been suggested before. This is my thread about it: http://starmadedock.net/threads/change-ftl-mechanics.3983/ It factors in power and enemy space. Not to crap on your thread or anything, but it has been suggested before with a little more style. I still do like your idea, though.
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      Ideas for the new HUD, Hit-markers and weapons

      Let's get rid of the hud and replace everything with chairs and joysticks. You'd have to place blocks to get the proper information you need.
    5. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I think it should apply to whole systems instead of planets. Each system would have a higher concentration of one or maybe two ores, and once in a blue star three. They'd still have other ores, so a new player could get off the ground. But you couldn't support a larger faction with a couple of...
    6. S

      A Manifesto on Fuel, Balancing, and Various Play Styles

      If it's easily obtainable everywhere, then there's no point. And when did anyone talk about crafting? You are just that guy, aren't you.
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      Instakilled the second I leave my Home World

      Nukes don't lock on to anything. They're dumb-fire.
    8. S

      Instakilled the second I leave my Home World

      No, you can't. They're fast as hell. Near impossible to dodge. You can hide behind an asteroid, though.
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      [Small updates] Roleplay ship interior classification (human race): An attempt

      Yep! There are a lot of servers that are role play ones. I can send you a real good one if you're interested.
    10. S

      Some suggestions about weapons

      Not at all. Planet destroying missiles should not turn as fast as smaller ones. It just doesn't make sense. It balances missiles quite nicely this way. The whole point of the game isn't building a huge titan, you know. And maybe you can't dodge missiles, but you can shoot them down.
    11. S

      Instakilled the second I leave my Home World

      That's a good point. I resign my argument. Here are a couple things that haven't been mentioned: Missiles need to have nav signatures, and their turning speed needs to be proportional to their damage. This is so they are easier to detect and dodge.
    12. S

      [Small updates] Roleplay ship interior classification (human race): An attempt

      This relates quite nicely to another thread I posted about crewability, if anyone is interested: http://starmadedock.net/threads/a-manifesto-on-crewability.4329/
    13. S

      [Small updates] Roleplay ship interior classification (human race): An attempt

      You can use an upward facing cannon for your toilets.
    14. S

      Instakilled the second I leave my Home World

      It may scare off new players, but that makes the community more mature and pays off in the long run with a more rewarding experience.
    15. S

      Instakilled the second I leave my Home World

      No, it isn't. The game used to be way easier. Blowing up a few times isn't something to whine about. As a side note, radar jammers should be in the tutorial.
    16. S

      space engineers blocks (now with gattling guns :D)

      No, not at all. What we need is a way for crews to be useful first.
    17. S

      Help With Exterior Decorating

      Pipes and metal grills.