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    1. S

      Update in one day...maybe?

      Bug #1564: Tall ships sink into their docks Anyone have a good laugh at that one?
    2. S

      Shields and turrets

      I have nothing more to contribute to this discussion, Lecic has supported my posts adequately. Whether or not it is difficult depends on the AI setting and pilot skill, beyond that there is nothing to argue. Also, this whole thing would probably config editable anyways.
    3. S

      Shields and turrets

      Getting close to a big ship is difficult when it has turret support. Have you ever tried it? It's pretty hard. Getting close to pirate stations is hard, let alone a moving ship.
    4. S

      Shields and turrets

      What happened at the battle of Midway again?
    5. S

      Shields and turrets

      Also, aircraft carriers are just for fun.
    6. S

      Discussion : How to improve game combat ?

      I hate EvE, but I love your building style and how you seem to be the most meaningful contribute to any discussion about armor. Out of all the people participating on this discussion, you tend to be the only one who contributes meaningful evidence in regards to any HP discussion.
    7. S

      What are your plans for the rails?

      That makes no sense. Every piece of the ship, no matter how small, makes it part of the ship.
    8. S

      Shields and turrets

      Whether or not they are difficult to take down is irrelevant, it is the idea that several fighters should be able to take out a turret without paying attention to the main ship is what we are discussing. That is an optimization issue and has no place in this discussion.
    9. S

      Discussion : How to improve game combat ?

      Why are we not factoring in the skill of the pilot in this discussion? That is what it really comes down to.
    10. S

      Shields and turrets

      What's wrong with several small fighters tearing off the weak points of your ship? If anyone is a good enough pilot to get close to a larger ship and destroy the turrets they deserve to do it. The effort you put in shipbuilding doesn't mean you should automatically win every fight.
    11. S

      Discussion : How to improve game combat ?

      1. Guys, the combat in EvE sucks. It's all computer controlled. God forbid we ever end up with a point and click game like EvE, Amen. 2. Direct system management/crewability would make combat way more interesting. It would mean several players/AI working together on a ship and somehow managing...
    12. S

      Ragnarok Galaxy, Persistent RP, Dangerous Reavers, Active Community

      Also, it's a roleplay server.
    13. S

      WARNING: arctic gaming admins corrupt

      Your webbing of a ship was an interesting idea. Kind of cheap though. But interesting
    14. S

      Shields and turrets

      A better design would be all of these things are fully viable, and only depends on the players preference.
    15. S

      Make trigger areas be activated by weapons

      Bump. Changed OP a little.
    16. S

      Yay i can finnaly play! or wait where are the indicators?!

      HolyCookie, you must deactivate the jamming systems on a beta-class pirate station. Try boarding one and disable the faction module. Post screenshots so we can fix any mistakes you are making.
    17. S

      Anyone willing to help making the scenes for my movie in starmade!

      you need professional help friend Also, my post about the asteroid belt was about you.
    18. S

      Anyone willing to help making the scenes for my movie in starmade!

      that was directed to you, cookie.
    19. S

      Anyone willing to help making the scenes for my movie in starmade!

      *checks sensors* yes captain, it appears we have entered an asteroid belt full of idiotic twelve year olds.