Search results

    1. Brain_Dawgs

      Spawning on planet is buggy

      In single player I am currently on a planet, so I leave the game while standing on it's surface. When I start up the game I spawn underground in solid rock, so I have to tunel my way to the surface every time I spawn. The only time I don't is if I stand on top of a small tower that I built, in...
    2. Brain_Dawgs

      Adjustable pirate spawning

      The occational pirate encounter is cool, but it gets really frustrating when it's a 4+ on 1 fight all the time! It would be great if in singleplayer the intensity of pirate spawning could be adjusted. Like changable dificulty.
    3. Brain_Dawgs

      hand weapons

      I was just thinking that myself. A rocket launcher would be especially useful if your trying to defend a claimed planet from the ground.
    4. Brain_Dawgs

      How do I make a ship that can fight pirates?

      At this point I don\'t really have a blue print. I\'m just trying to work out a formula for a ship that can fend off those pesky pirates. So far I have used the amount of weapons and power systems from the Isanth-VI as a template. Essentially I built a shape out of system blocks and put...
    5. Brain_Dawgs

      How do I make a ship that can fight pirates?

      Thanks, I guess I focused to much on form over function in my past designs. Do you think it\'s possible to achive that kind of balace with a ship slightly larger than a fighter with rooms?
    6. Brain_Dawgs

      How do I make a ship that can fight pirates?

      I have been working on designing a ship that is able to fight pirate NPCs. I have essentially made a somwhat large sphere-shaped starship with 3 decks with weapons and shields. The problem is it is sluggish to manuver so it's dificult to bring the weapons to bear and the shields can't take...
    7. Brain_Dawgs

      Question about Cockpits

      Well I just tried the turret docking idea for building a rocket (the cockpit facing straight up). In order to do that, the rocket body would have to be the turret, so that the cockpit facing up would control the ship\'s thrusters. Apparently there is no way I can get the docking area big...
    8. Brain_Dawgs

      Question about Cockpits

      Why is it that no matter which direction you orient a cockpit, it will only view in the direction that the ship's core designates as forward?
    9. Brain_Dawgs

      Vanishing Planets

      It\'s especially frustrating when I have a planet selected in my navigation menu and I\'m heading for that only for it to disapear.
    10. Brain_Dawgs

      Vanishing Planets

      So I see a planet I find interesting, I point my nose straight at it and barel towards it at full speed. I watch in anticipation as the distance lowers and lowers. Just before I can get a glimps of this brave new world, it disapears from sight and my navigation menu. So I set my sights for a...
    11. Brain_Dawgs

      Mooring blocks and geosynchronous orbit

      Since it's possible to build giant starships and giant space stations, there should be a way for capital ships to dock with space stations. Perhaps blocks shared by both stations and ships that link up to each other. Another thing that would be cool would be if it were possible to park a...
    12. Brain_Dawgs

      Ship center of gravity calculation

      This would be a great idea for a future update. I\'m currently in the midst of building a large ship myself, and it\'s core is at the very front of the ship. It would be awesome if it were possible to move the center of gravity. Perhaps by placing a special block that\'s linked to the ship\'s...
    13. Brain_Dawgs

      Mothership input

      I have a couple of noobish questions. What would you suggest for building a ship with more than one deck? Those plexi-lift thingys can't be attached to ships. Are block stairs the only way? Also, is it possible to change the entrance and exit point of a ship? Lets just say that the core of...
    14. Brain_Dawgs

      Interface alignment

      Frankly it's rather irritating how the buttons in the interface never really match up to where the curser is suppossed to click them. Especially when you change the games screen resolution. This especially cripples the part where you can rotate wedge/corner peices.
    15. Brain_Dawgs

      How do I wipe a ship clean?

      How do I raise all the coordinates to ten? I click the arrows, but they do nothing.
    16. Brain_Dawgs

      How do I wipe a ship clean?

      I have been working on a sphere-shaped portion of a ship only to find that I messed up along the way. Is there a way that I can remove the blocks all at once rather then having to errase them one at a time?
    17. Brain_Dawgs

      cant launch sandbox

      My game just came down with the same problem too. It\'s wierd, it was working just fine a few hours ago. Edit: I just terminated Java.exe like it suggested, and now it works fine. For now.
    18. Brain_Dawgs

      Question about ownership

      I appologize if this seems like a stupid question, I just bought the game so now I have an Upgraded account according to the forums. So what exactly does owning the game mean? Will it affect the program itself?
    19. Brain_Dawgs

      Hi everybody!

      So far this game has seemed to be the perfect imalgimation of Mincraft and Garry's Mod's "Spacebuild" (which I'm a fan of both). I look forward to seeing how this game looks when its out of alpha!