Aegis Core UI should give correct information about the timing of the vulnerability window when disrupted
Stealth Interruptor can now affect ships in adjacent sectors
Increased Stealth Interruptor range to 100m per enhancer
v0.1.6c : Fixed some time-related bugs
Aegis Core GUI now displays specific information about linked subsystems (e.g. the range of a Stealth interruptor or FTL Interceptor)
Linking/unlinking subsystems while an Aegis System is active will deactivate the system
If an Aegis System is Disrupted successfully within 6 hours of its...
...turrets with proper AMS turrets
replaced heavy-but-ugly missile turrets with heavy-and-beautiful cannon turrets
added two new medium-sized laser turrets
NEW FEATURES:
Extendable telescopic cannon barrels
A stealth bomber docked externally
Two escape pods
Bridge airlock
Many minor logic...
Modified versions of the two stealth bombers should no longer vanish via cloaking, if launched unmanned (this is still iffy).
Switched to stronger armor on the gun part of the artillery cannon turret, and slightly modified the detailing on the other heavy turrets, for less collision with their...
...Added Automatic Landing Gear Toggle if docked to the ships belly.
Added space toilet.
possible todo: add mining bonus chamber and stealth setup, explain to new pilots how to sit in chair ("o") because the core puts them behind forcefields? add landing gear for front, right now it would tipp...
Updated to Power 2.0 and Weapon 2.0. Other changes include reworking of the launch and recall system on black omega shuttle and added stealth capabilities to the black omega fighters at slight cost to weapon efficiency. Included is the SA-23E Starfury Black_Omega v2-1 variant for easy...
...to release all the tools that I use to make my videos. Using these tools I was able to make videos like this
Cameras
All cameras contains stealth cloak/jammer and anti-gravity chambers (Except Camera-S). Also has 3 configurable wireless logic modules so you can trigger various logic...
Reassembled the ship for power update. Still not very battle-worthy, but equipped with stealth systems and speed enhancement (can go cloak, but chambers should be swapped manually)
-improved exteriors
-completely reworked interiors
-Power 2.0 systems
-remodeled landing gear
-replaced old corvette with new recon/anti-stealth corvette
(wasn't on par with other ships)
...to adapt to the new chamber tree and stuctural integrity. WARNING! OLD VERSION HAS UNSTABLE STABILISERS AND THRUSTERS!
- The Sai (D4GR-3Ds2) stealth corvette no longer capable of permanent cloaking with jammer due to stealth drive flat base RC cost; permanent jammer with power efficiency...
In this new version the thrusters automatically have the setting: Inherit Thrusters From Dock.
So, now you don't need to visit each ship to check this option and have 1.3 speed. The only backdraw is that they haven't the unlimited Radar stealth anymore.
Have fun.
Did another once over with this ship and changed most of the areas that were bugging me. I've also given her a name finally lol.
Energy is stable while flying and charging the jumpdrive with cloak and jam running. Tweaked the missile system a bit as well.
enjoy...
New and improved. The original was over 200m long, she now sits at 140m. Necessary in order for her to be entered into the fleet build competition. She can still do it all while cloaked and maintain stable power, so nothing has changed there. The missile system has been slightly reduced in size...
...x2)
- 18 beam turrets (Beam+Beam+Punch 1 x 3K)
- 1 annihilator (Missile+Pulse+Punch 6.1M each missile x4)
- 1 mobile auto storage system by Ixine
- 6 escape pods (around the bridge)
- 1 stealth scout (http://starmadedock.net/content/hyke-002-ss-fyber.3347/)
Design as been updated!
Pictures:
...added to download for convenience:
Type-CS: Cherry picker salvager from the Apr2015 Build Challenge Week 1 pack.
Type-CJ: Radar jammed stealth variant, capable of permajam for smuggling ops. Black-cabbed variant in screenshot.
Type-CW: Jump Drive model for long range operations. 4 full power...
...use by Darth Maul in Episode I. The Scimitar (or Sith Infiltrator) was an extensively modified version of a Sienar Design Systems prototype stealth-ship for an advanced Star Courier. In front of the round cockpit (the whole forward-center section of the spacecraft) of the vehicle was a rare...
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