Had an idea for a new Power Storage block: the Battery.
TL;DR: stores a ton of power separate from Capacitors, but only a fraction of it can be used at once.
Batteries would be a new type of power storage - they could store absolutely huge amounts of power relative to the standard Power...
This little 2-man jumpship is designed for speed - it's three (relatively) large engine pods produce plenty of thrust during sublight travel, and provide quick acceleration to warp speeds.
It's wing pods give additional stability in atmospheric and hypermatter flight, and fold to allow for...
Basically, Inner Ship Remote for AI.
AI will turn this on when trying to fire at a target, then off when it's done firing at it.
Use to make your schmancy Gatling turrets, giant rail boxing gloves, etc.
Button on the blueprint menu that un-greys when a shop is available.
Click it, and you'll get a menu showing how much it'll cost to buy out as much of that shop's stuff as it can/needs to.
Confirm that and it'll auto-purchase as much as it can/needs to in order to fill the blueprint, so you...
Allow server admins to define multiple starting gear sets, then have the server randomly choose one of them for each player.
This could be used, for example, to give the player a random starting ship.
Shop NPC's hand out mini-quests that consist of you going to an undiscovered station, scanning it, then going back. You get a credit award based on how far the journey was.
A large, long-range utility shuttle for transport, scouting and light freight duty. Seats 10 passengers plus two crew.
This particular model has a socket for a standard-size cargo pod (included).
Was made in the dev build, so some things may not work and the hotbar may be wonky...
The class number is the charge time minus the time the jump tunnel effect lasts (about 4 seconds).
During the jump-tunnel effect, any jump you fire is wasted, the class number thus represents roughly the amount of time spent between jumps - admittedly, I had long-range-jumpers in mind for this...
Are
Are you sure you entered all values correctly? Every time I've used it the usage/s value was identical to the one listed in the game's menus.
Actually, that's the first input; I was sleepy and forgot to note that it's total JUMP blocks, not total SHIP blocks. Fixing now.
Rail-ized fin turrets
Removed beam turrets as they aren't as interesting or useful as they were pre-beam-update
removed now-useless overdrive
added more ion modules
decorated a bit
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