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    1. Magrim

      Sound Blocks

      Starmade is definitely lacking a bit in the old sound department for sure. I personally would like to have ambient noises on my ship, say like a low hum in the engine room.
    2. Magrim

      Read by Council Grid based logic computer system

      Damn, it's getting a bit too highbrow in here for me.
    3. Magrim

      A /roll command

      With rp being a major part of the game for some people, myself included, I really don't see any problem with having this. Those that want to use it will and those that don't, will never even know it exists.
    4. Magrim

      Advanced Build "Show only block type X"

      Great idea. an option to choose the transparency of other blocks might useful. I personally would like to be able to see the relative position of the blocks im working on.
    5. Magrim

      Read by Council Grid based logic computer system

      I know dick about actual circuits but, I assume it's similar to Starmade logic, correct me if I'm wrong though. So, if that is the case, cant we have it both ways? Wouldn't you be able to place the blocks all on the same plane without having to worry about the spread out nature of it because it...
    6. Magrim

      Read by Council Grid based logic computer system

      Do people really not want this? I would think this would receive massive support. What is it that people don't like about it? Oh yeah...bump ;)
    7. Magrim

      Make Astrotech relevant again (Change it into an effect system)

      I see your point. We don't see any use out of them now because aiming the beam at a damaged block is a pain in ass. With them as an effect system that same block will be healed without player input. Granted, there won't be a lot of healing going on which is good because if it did too good of a...
    8. Magrim

      build mode suggestion

      Absolutely
    9. Magrim

      Make Astrotech relevant again (Change it into an effect system)

      The astrotech modules will be placed on the ship like any other effect module and provide a passive healing factor to hull or armor that is damaged but not destroyed. If you link a section of armor to a group of astrotech modules, only that armor section will recieve the benefit. It will not...
    10. Magrim

      Make Astrotech relevant again (Change it into an effect system)

      Astrotech beams need some love now that shipyards have nearly made them obsolete. Make it an effect system. I'll let your imagination come up with all the "offensive" weapon combos. I'm thinking healing nuke ;) The defensive effect is what I'm most interested in. I want it to only repair...
    11. Magrim

      Read by Council Grid based logic computer system

      I was about to post a suggestion very similar to the op but found this. So instead of making a new one I'll put my thoughts here. tldr: 3d space to maintain familiarity. Don't create more blocks. Add functionality to existing blocks. Circuit and charged circuit blocks house the logic. Drop them...
    12. Magrim

      Read by Schine Turret banks

      So, I took a brief hiatus from starmade and now I'm getting back into it but, I had an idea I wanted to run by you guys; turret banks. Basically link some turrets together into a bank. When you jump into one of the linked turrets, all turrets in the bank match the movement of the turret you are...
    13. Magrim

      Questions about computer facing and fire direction

      You've probably figured it out by now but, to clear it up for others that may see it: It doesn't matter what direction the modules face, only the computer matters. If the computer is facing port then all weapon groups linked to that comp will fire port. If you want to fire weapons say out the...
    14. Magrim

      StarSide Blood and Steel Tournament

      The last few seconds of the final match was insane. It seemed like it could go either way.... Damn that was good. Congrats Sven!
    15. Magrim

      What are your plans for the rails?

      Ahhh yeah but, will logic on your ship be able affect logic on the rail? Anyway, the stuff i plan on doing is landing gear, deployable super weapons, retractable turrets, hide away beds and armor that will cover weak points, think ablative armor from ST Voyager.
    16. Magrim

      Potential Gameplay interior rooms

      I would say the game is lacking in mechanics required to give us a need for rooms. A medbay could be useful when defending against boarding parties. An armory might be useful for storing and customizing weapons. A science lab for perhaps studying alien life. An engineering room for someone to...
    17. Magrim

      Read by Schine [Make Decorative Block Usable] Scaffolding = Ladder

      For rp reasons I think it would be nice to have a ladder, in say a small maintenance tunnel where gravity elevators or plex lifters just dont fit the approach you're going for.
    18. Magrim

      11x11x11 Power Reactor Producing 104659.6

      Lol, yeah I filled in anywhere i could to get the most out of it. I also did it with the 16^3 one but, not the 22^3 and 23^3 Where did you put those 4 blocks? I thought I had it optimized, but you still got some bonus power out of them. As far as efficiency goes I went with only placing blocks...
    19. Magrim

      11x11x11 Power Reactor Producing 104659.6

      In case anyone had any doubts about the scalability of these designs, I scaled them up until they broke the 1 mill mark. The odd dimensioned one broke it at 23^3 with 1,074,100 e/sec and the even dimensioned one broke it at 22^3 with 1,011,108 e/sec.
    20. Magrim

      11x11x11 Power Reactor Producing 104659.6

      All I got from scaling it up was 457k. Probably because it was designed to have odd numbered dimensions. So, I built one to be even numbered and got 471k. I never use them either, except for decoration but, I think its kind of fun to min/max them anyway.