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    1. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      Actually, I am comparing same size systems. Always have been. Not against shields or armor. On paper, a missile has double the damage of a cannon or beam to compensate for half of your damage being wasted on open space. In practice, a missile has 65-75% of the block destruction efficiency...
    2. Dr. Whammy

      The turret thread

      Here are a few close ups of the turrets for my former generation command ship; AFC Legendary Justice. The ship and its weapons are ancient. It was designed before the rails update (when "coring" was still a thing) and was decommissioned; pending a total refit. The project was put on hold...
    3. Dr. Whammy

      Fleet Docking Order and New Pickup Point Block

      I was told that capping your rail docker is ineffective since pickup points/rails are intangible. Did they fix that? If not, The best way to fix this once and for all would be to require public permission blocks adjacent to your rail docker to allow docking on out-of-faction structures. So...
    4. Dr. Whammy

      TDP system or best know as Travel-Dock-Point for stations

      The station wouldn't be a problem. The problem is when someone uses a pickup rail or any rail with a public permissions module on it to snag one of your fleet AI ships while it's idle or moving to another location. It's a common theft tactic used in multi-player. Normally, I'd recommend a...
    5. Dr. Whammy

      Fleet Docking Order and New Pickup Point Block

      I like the concept but both your thread and GalactusX's thread need to address the following. If you're interested, we can discuss in this thread or the other.
    6. Dr. Whammy

      TDP system or best know as Travel-Dock-Point for stations

      I like the idea and would really like to see it implemented but there are two major issues that will need to be addressed. 1) We need to get rid of the exploit being used to steal ships by using a pickup point to force another factions ship to dock to yours. As it stands now, it's not worth...
    7. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      Both missiles and warheads are broken. Missiles require more blocks order to match the sustained damage output of other weapons; leading to larger builds (giantism). They are the only targetable/destructible projectiles in-game; requiring spamming (and an even larger ship to compensate for the...
    8. Dr. Whammy

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN: Dr-Whammy Reason to join the server: Assisting a friend with a coop build Example of my work: Favorite type of cake: Homemade cheesecake. (Family recipe only)
    9. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      I've been doing some number testing. On paper, the damage of missiles are double what other weapons have but they lose even more than just the 50% (via the explosion mechanic) that they are supposed to. The small scale tests showed that missiles had roughly 65-75% of the block destruction...
    10. Dr. Whammy

      Missiles and PD 2.0, Less spam moar balance

      Over all, I like the idea but I wouldn't tie damage output with missile HP like that. That would cause players to kill the damage dealers with the upgraded AMS and tank the rest. You might even see people abandoning missiles entirely. I doubt anyone would want that.
    11. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      For missiles specifically; yes. Right now, missiles are the worst choice for dealing with heavy shield regen. They tend to have the worst block damage scaling, for relative size, compared to other weapons. And we still have that annoying bug for guided missiles which reduces the amount of...
    12. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      Extreme or not; it's not quite as far off as you'd like to believe. Speed tanking is speed tanking. It doesn't matter if you beat your opponent in a circling dog fight or get in, dump ordnance (repeatedly if necessary) and get out before they can retaliate. Either way, the smaller craft can...
    13. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      No one's talking about "total damage". We're talking about overall threat capability. A destroyer doesn't need to use its total armament to disable or destroy your ship. Likewise, the hornet doesn't need the entire armament of a destroyer to do this either. Regarding "outrunning"; The...
    14. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      Really? That's very interesting, considering all the talk that's been going on about smaller, faster ships dominating PVP. Destroyer vs F-18 as an opponent; for those interested. Flawed? Not really; assuming you understand the premise. This thread isn't about big vs small, or one vs...
    15. Dr. Whammy

      Introducing The United Star Axis

      Then I've done my job. Muhahha! Now, Imagine having to fight a bunch of these things while wearing power armor inside a station.
    16. Dr. Whammy

      Biological Ships and Structures

      Starwasp: An aggressive space-born predator. Known to attack fighters, drones and power armor; this creature closes in with frightening speed while spewing corrosive acid bursts at its prey. While not normally a threat to larger craft, they sometime hunt in packs... Observed armament and...
    17. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      I don't think he meant that a small ship should have the same maximum damage potential as a capital. It sounds more like "don't underestimate the little guys". Say you're commanding a modern day Naval frigate; would you rather get attacked by an Arleigh Burke destroyer or an F-18 loaded...
    18. Dr. Whammy

      Introducing The United Star Axis

      (Edited) Three of the local macro-wild life I plan to add into my server. The little guy may pose a threat to astronauts but isn't much of a threat otherwise. The bigger one will inta-kill an astronaut and can put the hurt on power armor. The flyer has a 4:1 thrust mass ratio and will...
    19. Dr. Whammy

      Biological Ships and Structures

      The itsy bitsy spider... crawled up the... OH DEAR GOD NO!!! They should have left the creature spawner as a place-able block. Now, they've forced me to take matters into my own hands. Itsy: pesky little bugger Observed armament and equipment: - Hardened Bio-mechanical carapace - Kinetic...