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    1. Dr. Whammy

      A Reason To Play

      Can you expand on your replies rather than cherry pick? You've ignored most of the "meat and potatoes" of what I'm asking you. This is a long standing issue that is not going to be solved by half-hearted ideas and apathy.
    2. Dr. Whammy

      A Reason To Play

      Vyor, Interesting concept but I have a few questions for you; - Regarding "banning people from twinking if you don't want it done as a server admin."; How many people in this thread do you think are StarMade PVP server admins? How many admins do you know who will actually ban someone for...
    3. Dr. Whammy

      Activation of modules and power systems with docked entities

      - As the others have said; Use wireless logic. You'd be amazed what kind of crazy stuff you can come up with with wireless blocks relaying your remote signals to different docked entities. You can even remotely activate your AI turrets. - No. Thrusters are always on. You can reconfigure...
    4. Dr. Whammy

      AI vs fighters

      +1 AI is is definitely broken. Even at point blank range AI turrets deliberately shoot away from the center of mass of the target and often away from any system blocks. I had a forward facing main cannon deliberately fire at a decorative antenna mast for over 5 minutes, missing almost every...
    5. Dr. Whammy

      Activities to do with faction mates

      Military proving ground for space marines in custom power armor vs AI controlled training robots.
    6. Dr. Whammy

      Roleplaying Master Plan

      I'm all for RP servers but this is a lot to ask for from other players who are undoubtedly invested in their own projects. When you say "Let's create a server with...", It almost sounds as if you expect someone else to do all work needed to create this server and build it the way you want...
    7. Dr. Whammy

      Easy blueprint filling with shipyards!

      Good lord... I MUST try this...
    8. Dr. Whammy

      New to SM

      Welcome aboard! I'll give my input on your questions in the order they were asked. Hopefully this helps you out. 1) To keep your starting base safe from pirates, It's always a good idea to place a faction block (available from the shops or in creative mode) and use it to create a faction...
    9. Dr. Whammy

      Planets are resetting when I leave the sector.

      Not all of them... ;) Also, they now have radial gravity now as part of the "Mass Chamber" system. You can now create your own multi-sided artificial planets. It will be completely devoid of any natural resources but if it's a nice looking lower lag, planetary base you're after, this is...
    10. Dr. Whammy

      Help: systems in big AI drones?

      This is some of the most useful info I've seen post weapons 2.0. Thanks for sharing.
    11. Dr. Whammy

      Flight Physics

      I can agree with this. In the 5+ years I've been playing StarMade, I've never had any problem controlling my ships and mobile command systems. While a little clumsy, (and under powered) the dampening system combined with the ability to manually stop your movement and/or rotation gets the...
    12. Dr. Whammy

      Read by Council add loot to the navigation filter

      You know... that would be an awesome idea for certain kinds of nebulae in the universe update. I hope it comes to pass. We read you. It was just an exchange on why cargo could/should or could not/should not be destroyed. Got to admit though; I haven't seen any drops in my new game. I'm...
    13. Dr. Whammy

      Flight Physics

      Modifying your rotational thrust settings will affect your pitch, yaw and roll. Unfortunately there is no way to separate these using the thrust management menu. I recommend following DrTarDIS ' advice and use the dimensions of your ship to alter the individual rotation axes. When your...
    14. Dr. Whammy

      Read by Council add loot to the navigation filter

      In some cases; yes but in others, I must respectfully disagree. I could understand the complete loss of electronics, complex machines or biological components and I can see crystal shards shattering to dust, but the complete destruction of many other items (metal ores or advanced armor...
    15. Dr. Whammy

      Flight Physics

      Have you tried altering your thruster configuration? By default, 50% of your thrust is rotational with the other 50% being straight line directional (forward/reverse, lateral, vertical). You might try giving some of that vertical and lateral thrust to your turning thrust. It's not a...
    16. Dr. Whammy

      Read by Council add loot to the navigation filter

      What they're doing with the loot system sucks. - There are no loot clouds so those random credit boosts you'd get from farming pirates have gone bye bye. - You can't salvage blocks from a defeated station; as it turns "decayed". You then have to essentially buy the whole station to...
    17. Dr. Whammy

      Flight Physics

      How about adding it to the mobility chamber system? Give it a low power draw and anyone can easily add/remove this feature on their ships. Edit: and while they're at it, Schine could make an extension chamber to the anti-grav mobility chamber; "auto orient with planet". This feature would...
    18. Dr. Whammy

      Flight Physics

      Atmospheric flight makes little to no sense in this stage of the game for three reasons. 1) The vast majority of small craft created in StarMade are not aerodynamically sound. Unless your fighter/bomber is shaped something like like a traditional aircraft, ...you will not be able to...
    19. Dr. Whammy

      Help: systems in big AI drones?

      So far I haven't tried that; as my new carrier is still in its early development stages. I'll give it a try tonight when I get back from work. Something to note; Schine stated that docked ships will have their reactors shut off. However, like turrets, there is a possibility that the docked...
    20. Dr. Whammy

      Help: systems in big AI drones?

      Confirmed. - No fleet jamming/cloaking yet. - Jammer stays on when you exit the ship (Scanner and most other "always-on" chambers do as well) - Ships saved to BP with chamber systems turned on will spawn with these systems turned on. Also; Looking good DeepspaceMechanic. Keep it up! (y)