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    1. Dr. Whammy

      Introducing The United Star Axis

      I like how it's turning out so far and there is a lot of room for growth and improvements. At the rate I'm going, the toughest part of this will be (by far) the orbital space ring. The last ring I made was an octagonal one but that won't look right on a spherical planet, so I'm pulling out...
    2. Dr. Whammy

      Introducing The United Star Axis

      Thanks. That made my day. This planet is a work in progress that I plan to use when I eventually start my own server. That dark object above the planet is a WIP power 2.0 prototype for my new defense satellites. It's basically this guy redesigned as a power 2.0 compliant orbital...
    3. Dr. Whammy

      Artificial Planet (Station) Development

      Thanks, My planetoid essentially is the same concept as a cube (6 sides) but with some aesthetic filler material in between the "sides". While those cube planets look absolutely epic, it has been thoroughly documented that excessive cubism, while efficient, can cause severe emotional distress...
    4. Dr. Whammy

      Introducing The United Star Axis

      Cookies were fun but unrealistic. Dodecahedrons were awesome, but laggy. Shine teased us with a glimpse of a new planet but we have to wait until they sort things out. It's cool; I'm sure they'll come up with a solution buy the time I reach retirement. In any case, I scrapped my idea for...
    5. Dr. Whammy

      Artificial Planet (Station) Development

      My research/findings so far. 1) Luke's planet design can be replicated using turret bases rather than rail rotators. The catch is; if anything bumps a plate, or the game resets your "turrets" you might get a lag spike or misaligned plate. There's also that chunk load issue and the...
    6. Dr. Whammy

      Planets are resetting when I leave the sector.

      Not sure. I didn't travel or play multi-player much, back in the cookie days. They do look similar though. Here are the pics of the ones from LvD if you'd like to compare.
    7. Dr. Whammy

      Area of Effect Broadcaster

      I'm surprised this thread didn't get more attention. Such a chamber option could lead to some interesting combos. For example... - Wide-area jammer: Separate recon chamber that applies your ships stealth strength to all allied ships, stations and/or structures within range. - Wide-area...
    8. Dr. Whammy

      Question about Remote Turrets

      Yeah, they really ought to provide some kind of instructions. BTW, I found out how the remote control works. In your weapons menu, (provided you have turrets docked) you will see a rail turret axis. If you put that in your hot bar, and click on it, your turrets will fire where you aim...
    9. Dr. Whammy

      Planets are resetting when I leave the sector.

      Very rare. With default server config settings, there is a 1 in 240 chance of either a city or pyramid appearing when a planet first spawns. On LvD, I actually found a pyramid and a city within a 2 system radius. Not sure if they tweaked the configs though. In the 5+ years I've been...
    10. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      That sounds cool, but that's a rather limited application for beams. If you look at most real life and sci-fi beam weapons, they tend to have a wide variety of applications. The Tactical High Energy Laser; a modern day energy-based AMS, works (or worked; as it has been discontinued) by...
    11. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      No. My idea was to for players to choose between grinding out the "ultimate weapon" so they can feel special, or use the system as it was originally intended so you have legitimate bragging rights when you spank the pants off of your opponent, who is no better or worse armed than you are...
    12. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      Doesn't feel 'natural'? How interesting... - - - - While unconventional from a realism standpoint, multiple outputs on a weapon isn't the issue. The real problem is... - the lack of any power penalty on 1:1 multiple-computer/multiple-output weapons vs a massive penalty on...
    13. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      I agree with this assessment. What you're describing is basically a low level exploit. From a development standpoint, it may be difficult to code a limitation on the number and type of computers an entity can have without breaking other parts of the system. The old saying "careful what...
    14. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      I'm curious; why is per-turret output spam a concern? If someone wants to spend additional resources (weapons computers aren't as cheap to make as the modules) for a boost in firepower/efficiency, why not let them? Why not simply counter with your own spam? From a server performance...
    15. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      Weapon 2.0: My observations so far: Cannon recoil: Appears to have gone down from the 1st iteration but the weapon never fires dead center of where I'm aiming. As a result, long distance shots are much harder to make than with weapons 2.0. It's almost as if the cannon is actively...
    16. Dr. Whammy

      Fleet Update Brainstorming

      I'd be happy if Schine just fixed the existing fleet commands and AI but... 12) attack my current target. Allows for focused fire on whatever target you have selected in a manner similar to turrets set to "selected target". Continuously switches the fleet's attack priority when you switch...
    17. Dr. Whammy

      Block-count vs entity-count impact on performance?

      Also, If you have any non-turret docked entities, it's a good idea to use a rail speed controller to set their speed to zero. This will further reduce collision checks.
    18. Dr. Whammy

      Self-Imposed weapon and system confinements

      Rather than limit or restrict, I think the best thing would be for Schine to actually finish the game. As it stands now, PVE is broken because there is no content but what we make for ourselves (why am I getting a terminator vibe here?). NPC factions are basically mobile background scenery...
    19. Dr. Whammy

      Block-count vs entity-count impact on performance?

      Some of the most intense lag I've experienced (caused) was due to having too many entities in close proximity. Having too many close or docked entities will cause their bounding boxes to overlap and cause an exponential increase in collision checks. A good example would be my 100m long...
    20. Dr. Whammy

      Additional AI Functions Ideas?

      For ships: - Engagement range; set the distance in meters. - Attack pattern; unit will attempt to charge, strafe, snipe, orbit, evade, flank or ram its target. - Target leading; Turn on for cannons and unguided missiles. Turn off for beams, swarms and guided missiles - Target sub-systems...