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    1. Dr. Whammy

      How to use Crew

      No. For gravity and spawning, you need to use the admin commands. You know; the ones where you type in commands using a command-line-interface (MS DOS style)
    2. Dr. Whammy

      How to use Crew

      You can make them follow you when you "talk to them" (the "R" key I believe) It's one of the options in their dialogue menu. Transporting them via ship is tricky; since it involves the command; creature_enter_gravity. This command acts like the grappling and alignment system for player...
    3. Dr. Whammy

      How to use Crew

      As TheDerpGamerX said, crew are a broken/incomplete feature. As far as their usefulness, only one thing comes to mind; Soldiers. They can serve as very clumsy guards in places that are too small to fit anti-personnel turrets or even clumsier away team members for covert station boarding...
    4. Dr. Whammy

      Accidentally Spawned Spider

      Thank you. This was my experience on the old (pre-rails) abandoned stations but I wasn't sure if that always happens. Can you set multiple spawners to get more than one spider at a time?
    5. Dr. Whammy

      Accidentally Spawned Spider

      A few question guys, How many spiders can exist at one time? Are they a one-at-a-time sort of thing or can multiple appear over time?
    6. Dr. Whammy

      Accidentally Spawned Spider

      I'll see your LV426 reference and raise you one. Get away from her, you GLITCH!!!
    7. Dr. Whammy

      [Intercepted low-security transmission... Source; United Star Axis] Planetary surface...

      [Intercepted low-security transmission... Source; United Star Axis] Planetary surface "colonization" at 60%. Orbit system functioning as expected. Construction of the orbital space ring will commence in one week... [End Transmission...]
    8. Dr. Whammy

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Agreed. Good to see you back at it. (y)
    9. Dr. Whammy

      Ninja Advancements

      Yessssss... Sssssshangrilllllaaaaaa! I wonder what other goodies they have stashed away. Time to get out my shovel.
    10. Dr. Whammy

      Introducing The United Star Axis

      This thin ring around the planet is what rotates. This is a test bed for low planetary orbit for ships (orbit docking), weather effects and aerial traffic. I plan to make it so that visitors will see things like clouds and thunder storms from the ground.
    11. Dr. Whammy

      Introducing The United Star Axis

      For those who are curious, this is the central core of my planet. It is surrounded by my shield generator and is hollow to allow for the installation of "special effects" such as , traffic, weather patterns or an orbital debris ring (Saturn-type). The system generates over 12 million...
    12. Dr. Whammy

      I'm going to post some thumbnails of the planet's core on my shipyard thread along with its...

      I'm going to post some thumbnails of the planet's core on my shipyard thread along with its specs. That will give a better idea of what I'm working with.
    13. Dr. Whammy

      Yes... ;)

      Yes... ;)
    14. Dr. Whammy

      It's more of a drastic reduction in lag than total prevention. Unlike the current...

      It's more of a drastic reduction in lag than total prevention. Unlike the current dodecahedron planets, my planet is one single entity. This reduces the number of overlapping collision check boxes. Also, I have less overall blocks than current planets.
    15. Dr. Whammy

      Artificial Planet (Station) Development

      Renegade for life...:cool:
    16. Dr. Whammy

      Artificial Planet (Station) Development

      By jumping through the hierarchy? In many cases, yes; it can be an issue. However, that can be compensated for with proper faction permission settings. I recommend placing faction blocks on the station (planet), your docked plates, turret components, and any "special effects" you have...
    17. Dr. Whammy

      Artificial Planet (Station) Development

      My core I read you. My core is hollow too. Remember; the power streams are non-physical and will emanate from the center of the reactor. ...even if the "center" is just a hollow space. Also, this thin ring around my planet isn't just decoration. It's a rotating low orbit dock base...
    18. Dr. Whammy

      Artificial Planet (Station) Development

      For the main system, I find that the most efficient way of building the power/shield combo is to... - Build your reactor core as the center of the planet. This phase will determine the overall size that the planet needs to be in order to support your reactor. - Build stabilizers on all 6...
    19. Dr. Whammy

      Working on a new low-lag artificial planet. The hallmark of the true 'world builder'...

      Working on a new low-lag artificial planet. The hallmark of the true 'world builder'...
    20. Dr. Whammy

      Introducing The United Star Axis

      Come on man, this aint my first rodeo... ;).