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    1. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      Nowhere in my response did I mention anything about min/maxing. I understand exactly what you're saying. You want to use balanced "presets" for fighters; kinda like an Elite Dangerous Redux Edition. Unfortunately most close range fighter battles tend to lean toward that aforementioned 20+...
    2. Dr. Whammy

      Weapons 2.0 bug

      This... I have small fighters equipped with a 16-16 block B/C. When you factor in burst time, damage per tick and cool down, it gets 640 DPS and cuts through basic hull like paper (5 blocks destroyed in one burst). A 16-16 block C/C weapon got much lower damage stats; for both burst and DPS...
    3. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      My standard power 2.0 fighters are of a similar size to yours. 15x15x9m. When equipped with a 16-16 C/C The damage numbers listed for my cannon were 64 DMG per round with a 5 rounds per sec. firing rate. So that's 320 effective DPS (provided that all rounds impact) spread out over multiple...
    4. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      I like the idea but depending on the size of these ships, you're likely going to see differences in aesthetics only; as most players are going make a B-line for stealth/recon chambers and beam weapons.
    5. Dr. Whammy

      Weapons 2.0 bug

      RIP Cannons. Viva la beams... Rather than fix the former "explosive effect", they give all cannons innate explosive effect (and all the drawbacks that entails) by default. Now we supposedly have nuclear howitzers... that can't hit the broad side of a barn ...but we also have GAU8 avenger...
    6. Dr. Whammy

      Weapons 2.0 bug

      This is VERY possible. Because of the new explosive/acid damage model, smaller cannons are next to useless against armor. Example; 20 block beam gun; Punches right through. 20 block cannon; Sorry... try again.
    7. Dr. Whammy

      "Logic loop protection: Signal stopped from traveling to another entity!"

      I do. I use them for remote activated AI turrets. Inner-ship remote > Wireless Module > Wireless Module of 2nd entity > Bobby AI... The result is an on/off setting for all your AI controlled weapons; which is especially useful for when your turrets are set to "selected target" so you don't...
    8. Dr. Whammy

      Accidentally Spawned Spider

      Agreed. Though random, this is the kind of PVE content that Schine needs to invest heavily in. ...or we can make them all look bad by doing it ourselves. I'm on board either way. Also, +1000 for the return of Ellen Ripley and I now want a plushie chest burster. Also also, when I took...
    9. Dr. Whammy

      Accidentally Spawned Spider

      1) Survivor leaves a panicky situation in a hurry, aboard their ship, thinking they can finally kick off their shoes, and find some solace in the dim lights of the cockpit controls. 2) An uninvited extra passenger reveals itself. 3) After a small amount of bonus struggle, the...
    10. Dr. Whammy

      Disable Homebase Invincibility if Mass/Person > X

      Agreed 100% This point has been highly understated over the years. Some players simply want to run their own operation; having full control over editing capabilities, strategic decisions, etc. A big faction usually doesn't allow for that unless you are the owner of said faction. I...
    11. Dr. Whammy

      Disable Homebase Invincibility if Mass/Person > X

      Not gonna lie; I had a knee-jerk reaction when I saw the title. After reading the whole post, I think this could actually work. However, there are a few things I'd recommend taking care of first. 1) Remove home base location broadcasting. ...or at the very least, allow a faction to...
    12. Dr. Whammy

      Artificial Planet (Station) Development

      Now, where have I seen that shape before?
    13. Dr. Whammy

      Railcannons and auto Placers

      I miss my warheads... :( You can't even make a bomb launcher with this new setup. The bomb's inertia only applies to the ship and not any docked entities moving along rails. Your projectile speed is at best, max server speed.
    14. Dr. Whammy

      Display stars and star-like things on the navigation menu?

      This a good idea and should be pretty easy to implement from a programming standpoint; the fundamentals are already in place. Also, they ought to lengthen the warning period for stars (as well as how long the message stays on screen) and tone down the damage from at the edge of their...
    15. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      No. ^ THIS ^ is clutter. If you really want a productive/constructive discussion on this topic, then grow up and let's get back to work. To answer your question; beams should be accurate but weak over long ranges; allowing you to choose between incinerating your target at close range at...
    16. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      There is nothing "crude" about wanting a system where. A) all weapons are equally viable combat options. ...or... B) each weapon has an obvious strength and weakness to be evenly countered by and/or compensated for, by other weapons. Right now, we don't have either and it doesn't take a...
    17. Dr. Whammy

      Accidentally Spawned Spider

      That happened to me once; years ago. I took a light gunship to a station to find out that "secret" on abandoned stations that Schine mentioned a while ago and found the spiders. I held my own with the basic laser pistol (forgot to bring something heavier from the armory) but decided I wasn't...
    18. Dr. Whammy

      Accidentally Spawned Spider

      With the information I've gathered here, I intend to heavily incorporate this feature into "missions" on my upcoming server. Operation Bug Hunt... Mission objectives: - Infiltrate the infested base - Locate and rescue stranded survivors - Locate and destroy the xeno-mech hive
    19. Dr. Whammy

      How to use Crew

      It's possible but the sector change may still cause issues. In any case, OfficialCoding's concern is that he does not have admin rights to the server to make crew do these things. He can try asking an admin but there's now telling how patient they'll be with something like that; with it...
    20. Dr. Whammy

      How to use Crew

      Here are the main crew admin commands; sit and stand included. Credit goes to MeepMoop for posting them in another thread. creature_animation_start DESCRIPTION: forces an animation for a creature PARAMETERS: Animation(String), LoopMode(String), Speed(Float), FullBody(Boolean) EXAMPLE...