Search results

    1. Dr. Whammy

      Planned Another Planet Thread

      It seems to be constructed of semi-triangular plates; like a smoothed out icosahedron or some other kind of deltahedron. Have you tired landing on it to test its gravity? What kind of lag does it generate? If this isn't Schine's "April Fools" planet from last year, I can think of a few...
    2. Dr. Whammy

      Planned Another Planet Thread

      Opening your presents before Christmas? Naughty Naughty... On the other hand, those pictures have a similar look to that "April Fools" teaser gif that Schine released last year. If they pull this off and it doesn't lag us to pieces, there will be no words to...
    3. Dr. Whammy

      Might be your card. I'm running an old GTX760 and my 400m artificial planet requires a full 360...

      Might be your card. I'm running an old GTX760 and my 400m artificial planet requires a full 360 degree camera orbit to load it.
    4. Dr. Whammy

      The Pinnacle of Roleplay

      You know, this is essentially and apples/oranges argument now, right? Take it form an impartial third party; The reason you're catching this kind of flack is because there's no need to state the obvious (that RP is doing fine despite the game's weak developmental state) and then try to explain...
    5. Dr. Whammy

      The Pinnacle of Roleplay

      Schine does not consider StarMade to be geared toward any specific play-style. Instead, Schema seems to want it to be a "WEYW" (Whatever you want) game; meaning PVE, RP, PVP, RTS, etc. in any combination you can imagine. The whole point of a balance is so that ALL aspects of ALL play-styles...
    6. Dr. Whammy

      Mobile SpaceStations

      This ability already exists in game but with a twist. I use it all the time whenever I play. Since I hate being tied to one location, my non-planetary bases (even before rails were introduced) were all mobile. I call the concept a "Mobile Command System" (M.C.S.) It's basically a large...
    7. Dr. Whammy

      Cargo Pod Opinions

      I used to have an old "combat utility craft" which consisted of an a main ship body and interchangeable utility modules. I would mount a salvager and cargo pod to make it a mining ship. ...or I would swap the salvager for a self-powered forward facing turret and swap the cargo for lateral...
    8. Dr. Whammy

      Dear Starmade Players

      Not the first. Certainly won't be the last. Do whatever floats your boat. ...and whatever you think will keep Schine's from sinking.
    9. Dr. Whammy

      Interstellar Weaponry

      Thread necromancy? I'm down for that! (y) How about an interstellar ballistic missile (ISBM) guided by a target-painting scout ship?
    10. Dr. Whammy

      StarMade - PvP & PvE balance, Perspective & Direction

      Awesome news to hear. Server configs seem like a far better way to address 99% of the issues we've been having, than the previous hard restrictions. Now StarMade can evolve into an actual game rather than just a building/systems testbed. Here's to the universe update and all the other cools...
    11. Dr. Whammy

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      While I'd expect capital ships to have some kind of factory elements on board, I don't think this idea is realistic for sub capitals and regular sized ships. Here's an idea for non-capitals... - Produce your fighters/drones using the methods currently available and dock them on board. - When a...
    12. Dr. Whammy

      Universe Completely to Scale; Computer Requirements

      Trust me. I totally understand. That's why, as intriguing as the idea is, I don't consider it practical in terms of Schine's current development path (the game in its current state). This is also why I have both StarMade and Elite Dangerous installed on my PC. One is my...
    13. Dr. Whammy

      Universe Completely to Scale; Computer Requirements

      That's why I said "The game, in its current state". StarMade is not instanced but it would need to be in order to pull something like this off. DrTarDIS' multiple planet plate idea was mentioned in several previous threads but it's probably the best way to pull off real-scale planets and...
    14. Dr. Whammy

      Universe Completely to Scale; Computer Requirements

      Possible... But you'd have to either scale down the planets or make them something other than block-based. Otherwise, every computer loaded with this game will suffer immediate cascade failure followed by a core meltdown. Oh, and by the way...
    15. Dr. Whammy

      StarMade v0.201.126 - Weapon Update

      - You are correct about engagement range. My test universe has 5km sectors and unmodified weapon ranges. Average AI engagement range limit seems to be about 3k with all weapons. - You are very welcome. (y) - The newest (post-power-2.0) Isanths do in fact, have reactors. However, they...
    16. Dr. Whammy

      Universe Completely to Scale; Computer Requirements

      As awe inspiring as this concept is... 1) The game would not be able to handle IRL celestial object scale. ...At least its current state. 2) Distance between objects would be far too great for mining, combat, exploration, etc. to occur at a rate and/or frequency that will hold the attention...
    17. Dr. Whammy

      StarMade v0.201.126 - Weapon Update

      AI absolutely sucks (terrible, storm trooper-level aim, no sense of target prioritization, lousy pilots etc.) but it is functional. If you want to make a working AI turret, go to your AI settings make sure to turn on "any" and turn off "remote control". This will allow your AI to use the...
    18. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      Also, AI can't lead targets properly. It over-leads with beams (shouldn't need to lead with a laser beam). It under-leads with slow to medium speed cannon shells or if the target is really far. Missiles... While they're fast enough to intercept a target and have a good turn radius, they...
    19. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      Maybe you're onto something. Fuck it. I'll give it a try and see what sticks.
    20. Dr. Whammy

      vanilla state fighters, and a way to have locked up sectors

      I'm aware of the per-ship thrust config; as it's the first thing I change when building fighters. With regard to the OP's objective, a good question to ask is; does a server config exist that can be set to allow / disallow ingame player modifications to thrust? There are a lot of jacked up...