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    1. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      I take it you're referring to this announcement? It's handy for new/un-established players, but home bases are still the better option for most other players for a variety of reasons; the most prominent of which is; they get to build and control the base. No. Your proposal only fixes what...
    2. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      You're making this more complex than it needs to be and you are investing in hypothetical (possibly rejected) concepts. It would be more productive to focus on what is currently in game and what additions Schine has confirmed. Solo factions have one home base each. With the exception of their...
    3. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      Shop entities. Not the shops themselves; the entities that people will dock to the shops; all of which will definitely be loaded when their owners are online. The docks aren't the problem. The possible flaw in the plan is making shops and all docked entities invulnerable. Instead of the...
    4. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      So far, the only complaints I've seen about home bases had nothing to do with interaction beyond combat. In any case, it's not up to other players to entertain you. You want to interact with other players? Actually be enjoyable for them to be around. They'll either message you, visit...
    5. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      If it is in fact posed as a config setting, you'll have no further opposition from me. I'm just making sure that these changes don't become non-configurable defaults. Regarding database bloats; entity count and claimed sectors are the primary cause of this and are directly linked to...
    6. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      Then there should be no problem and this thread serves no purpose. Regarding what I'm suggesting; you are wrong. What I am suggesting is that people take the time to address why people make one-man factions in the first place. Meanwhile, make this suggestion a server config option so people...
    7. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      RedAlert_007 - Regarding my play style and the purpose behind my input: You don't know my intentions or how I play so let's skip the pleasantries and stick to the topic at hand. - Regarding "accuracy" and who this suggestion favors: I'll let the OP explain it to you. - Regarding risk...
    8. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      This seems like a well thought out idea but as it stands, I cannot support it as it disproportionately favors PvPers who group up in large numbers at the expense of anyone who is unwilling or unable to group up. One-man factions are not "a problem" but rather a symptom of a much larger issue...
    9. Dr. Whammy

      Starmade community blackboard

      Will there be pizza in this (hypothetical) discussion?
    10. Dr. Whammy

      When was your golden age of StarMade?

      My golden age was an R&D phase from winter of 2015 to summer of 2016 that led to the development of a lot of my current building methods. One of the best parts was the development of my metropolitan/industrial colony; Maximus Prime on the LvD server. I had a LOT of fun visitors there. Trade...
    11. Dr. Whammy

      Stupid Rail docker

      To compensate for the smaller craft's speed and momentum, you need more space between the pickup point and your main ship so it doesn't collide. It should be noted that ANY collision while docking will cause the drone/fighter/shuttle to stop and spin in place while trying to figure out how to...
    12. Dr. Whammy

      Biological Ships and Structures

      That's one hell of a "try". I had to do a double take just to make sure I didn't make those. Looking good. It would be nice if we could make these things function on a planet, as intended. For now, I'm using mine as minor enemies to fight on/near my orbital ring facility.
    13. Dr. Whammy

      Salvage Turrets

      It's not about damaging the asteroid. It's about triggering war declarations (and the possible destruction of your ship) because your AI turrets shoot whatever you select or whatever crosses their line of fire. 1) Regardless of where the cannon aims, there's always a possibility that it will...
    14. Dr. Whammy

      Salvage Turrets

      Regarding strip mining; Is it the lag they complain about? That's what people whined about whenever I was online. People would fly around in oversized rock gobblers, pretending to be Unicron from Transformers (1984); firing thousands of salvage beams at once. Everyone's ping would...
    15. Dr. Whammy

      Salvage Turrets

      Thanks for clearing that up. I figured it may have changed but didn't want to assume. Yeah; it is kind of 'exploity', but this is currently the only way to get cargo from salvage turrets. Given the benign nature of this practice, I can think of far worse things that we can exploit. I'd...
    16. Dr. Whammy

      Salvage Turrets

      When I have time, I may give it a whirl; using the new load/unload rails and see if you can actually change a turret axis in the same way as a rotator.
    17. Dr. Whammy

      Salvage Turrets

      Noob or not, it's an interesting idea. The funny thing is, it might actually work... Here is an example of someone who really knows their way around rails. Provided he's using turret axis docks; perhaps his methods could be adopted to suit your needs. I've not tried to undock a turret...
    18. Dr. Whammy

      Missiles and Large Ships vs. Small Ships

      This would only nerf stealth ships firing warheads. It still doesn't get rid of the following threats. - cloaked warhead ram sticks: the original warhead griefing tool. - warhead ram sticks docked to a cloaker: for those that don't want to take structural damage when the bomb detonates -...
    19. Dr. Whammy

      Salvage Turrets

      You are welcome and I agree; there are quite a few things in this game that should be simplified. For whatever reason, the developers haven't gotten around to it yet. Until those guys get the lead out, our only option is to build toward the (true) limitations of their game to add the...
    20. Dr. Whammy

      Salvage Turrets

      Actually, this is already possible. All it takes is a little logic work. To build a salvage turret... - Build your salvager array and dock it to your turret base. - Build a small logic clock (a NOT and a DELAY), link them to each other then start the clock by activating the DELAY. They'll...