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    1. Madman198237

      Biological components please!

      The problem, of course, is that in Star Wars there were (generally) no missiles capable of vaporizing a planet instantly. We have those. They would so thoroughly annihilate vessels that the game would become massively unbalanced. Yorik coral was in fact remarkably strong. It took hits from...
    2. Madman198237

      Debris Entity

      The Trading Guild probably has better things to do than poking around dangerous wrecks in space. Especially if these wrecks should eventually end up infested by things...Like mynocks. And space slugs.
    3. Madman198237

      Biological components please!

      I'm sorry, OK! But, realistically, a silica or carbon-based lifeform can be incredibly tough. In order to survive space, these things would have to be capable of retaining an atmosphere (Assuming that smaller lifeforms reside within the vessel) or at least holding together under vacuum...
    4. Madman198237

      Biological components please!

      Brain blocks. We should get carbon-based asteroids (They're fairly common IRL). Only molecules like carbon and silicon can conceivably serve as the basis for life, so ores are out. And we need some sort of "organ" capable of processing materials into more useful variants, an organ that...
    5. Madman198237

      Something that rhymes with "Harris Class Frigate"

      Holy. Flipping. Crap. I am impressed. Where's the "Awestruck"/"Awesome" option for ratings? Only.....you're about 48 meters too tall. Wiki: Paris-class heavy frigate Other than that, awesome job. The main gun should, to be lore-friendly, a cannon-pulse-punch-through or cannon-pulse-pierce...
    6. Madman198237

      Debris Entity

      That's the thing---this reduces random clutter and lag by removing debris during a battle. Any worthwhile battle will leave enough ships to start a graveyard. The graveyard is the place in the system where (*Mystical hand wave* You will suspend your disbelief) gravity allows/forces wrecks to...
    7. Madman198237

      Mining drone missing secret sauce?

      I can't even get my drones on LvD to aim at the rocks....
    8. Madman198237

      Competition Idea: Skyscraper templates

      So, Coruscants, Coruscants everywhere?
    9. Madman198237

      Biological components please!

      Well, this suggestion lengthened fast. Here's a ridiculous number of ideas: New forms of asteroids: Comets and carbon-based asteroids. Our organic vessels (Man do I like the idea) can harvest comets (Using water and other comet materials) and carbon rocks. If we consider them to be...
    10. Madman198237

      Debris Entity

      I like the idea of capsule-based scrap (Especially when compared to the crap we have as scrap now). My own idea of this system is that the overheating system is retained. Except, when a ship is overheated, it is saved as a special blueprint type that cannot be seen. When a certain number of...
    11. Madman198237

      Planet Distance from Star Should Influence Planet Type

      The reason that planets have such different appearances at different distances from stars is temperature and materials. Close to the star, ice and gas cannot form, so no Pluto or gas giants. Silicates, however, are plentiful near the star, so you get rocky worlds like Earth. No volatiles (Water...
    12. Madman198237

      Astronaut assault weapons

      I think that a more reasonable way to do this is to make weapons inside the ship capable of damaging the ship....while ignoring shields. So turrets set to anti-astronaut can damage the ship, ignoring shields. Damage-pulse anti-boarder system??? Not such a great idea anymore.
    13. Madman198237

      HorribleHedgehog's stuff (UPDATE 4/8/2016: Amberclad-class cruiser exterior finished!)

      That is a truly awesome ship. Excellent work. The name's awesome too.
    14. Madman198237

      Power Overhaul Ideas

      A bigger ship will always win......provided the enemy plays by the big ship's rules. If you try to out-tank a larger vessel also built to tank, you will lose. If, instead, you play the maneuverability card and outflank, then you can win. The littlest ship's biggest advantages are always tactics...
    15. Madman198237

      Orion Class Battlestar

      Haha! Awesome for you. Server owners come through for you?
    16. Madman198237

      Directional Shields (does NOT replace current shields)

      No love for the ion-effect-based directional shield "overcharge" idea I threw out? I feel abandoned.... But a shield menu sounds like a very good idea. It fits with the theme (Thruster menu), and adds a little more creative freedom.
    17. Madman198237

      Planned Trading Commision

      His idea is "buy for less than a shop will pay for it" and "sell for more than a shop would". Basically. He wants it customizable, so players will have to choose what their prices will be...by a percentage difference from a standard price.
    18. Madman198237

      Planned Lower refined material volume.

      Several capsules come from every ore. Overall, you (Completely illogically) gain volume. Even with crappy inefficient packaging, ores are generally 9/10ths waste material. Rock, impurities, other minerals, all of it gets processed out of the pure material. You should lose a lot of volume during...