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    1. Madman198237

      Reduceing the size of turrets with weapon emitter blocks

      I like alterintel's idea. However: Make it so that effects and secondaries can be placed in the base. That way, it acts like a real weapon (Effects are in the ammo, sheer firepower comes from size/barrel length) and is not too overpowered.
    2. Madman198237

      Turret placement help needed <---Moderator, can you close this?

      Woah....maybe go smaller on turret numbers. Over 1000 entities on a multi-million block vessel is just begging for lag and crashes. Maybe make some absurdly large turrets (And no multiple barrels on a turret base. Those just glitch out. They won't track targets properly) and place down fewer of...
    3. Madman198237

      StarMade Ship Size Comparison Chart

      Yeah, Star Trek seems to have forgotten the laws of physics and rules of survivability. Thin bits connecting engines tend to break (Forces don't like to be applied that way) and get shot. Also, why a disk? A flat disk is just asking for missiles to destroy entire sections of the ship (No...
    4. Madman198237

      Something that rhymes with "Harris Class Frigate"

      Wonderful view from a distance. WONDERFUL. MORE PICTURES! Actually, more progress, then MORE PICTURES!
    5. Madman198237

      StarMade Ship Size Comparison Chart

      He already mentioned that it was, Anubis. As long as it's not an actual canon ship, you should be fine.
    6. Madman198237

      Missile Failure.

      Actually, Edymnion, only cannons can hit missiles right now, for whatever reason.
    7. Madman198237

      Ship Size Comparison Chart

      I'd say have one or two replicas for comparison.
    8. Madman198237

      Something that rhymes with "Harris Class Frigate"

      If they're set like that, you can get away with 4 independent rotation entities per group of Archer pods. That'd give you two doors per hatch cover, just like you wanted, while also cutting down on overall cores used.
    9. Madman198237

      Something that rhymes with "Harris Class Frigate"

      If you have many doors close together....perhaps have them all rotate off of the same base? Only problem is that the hinges each door would have much all share 2 coordinate points with each other, otherwise the doors won't open properly/will look very strange.
    10. Madman198237

      Missile Failure.

      The problem is that shipyards are terrible. Every time you use one, you risk ships vanishing into nothingness the next time you create a ship in the shipyard...and that's only one of the glitches that they have. So, no, shipyards do not help encourage people to get into combat. Once they work as...
    11. Madman198237

      Something that rhymes with "Harris Class Frigate"

      You probably won't want to go with two doors per silo, and it might be easiest to just make them sliding covers. That's what I do with the doors I've made so far. Especially since ships like these carried dozens of Archer pods...adding up to 2*several dozen=Many, many cores. Cores=Lag...usually.
    12. Madman198237

      Planned AI movement for better dogfights

      So, you point in a direction, the computer reduces your velocity in all other directions, and accelerates you in that direction? As long as it's a toggle. High-speed strafing and similar maneuvers are easier with the present uncorrected system. Also, if you want this, you could just hold the...
    13. Madman198237

      Planned AI movement for better dogfights

      So, a non-Newtonian corrected flight mode? Basically, inefficiency in thrust in return for aircraft-like motion? Is that what you're thinking, GRHayes?
    14. Madman198237

      Yet another idea to re-balance pulse

      The problem is that right now none of the four principle weapons systems have restrictions on the kinds of damage they deal...which means that this one operates in a substantially different and potentially confusing way. Yes, damage pulse is useless. Perhaps this is the way to fix it. I...
    15. Madman198237

      Kupu's thread

      Can't wait for the new textures---they look absolutely amazing.
    16. Madman198237

      Planned AI movement for better dogfights

      How exactly do they move? Star Wars style or realistic?
    17. Madman198237

      My mining experience with AI or not so much

      Mining drones with one emitter work best. Anything else, well, not so much. If you want multiple emitters, perhaps a logic clock started by wireless logic that fires all the beams around the central beam (Which is controlled by the AI).
    18. Madman198237

      New interior and exterior for my Anaconda

      Yeah. No rewards needed. Your stuff all looks great.
    19. Madman198237

      New interior and exterior for my Anaconda

      And do NOT forget the faction mod. NEVER FORGET IT! Otherwise your torpedo is an unguided piece of useless garbage.
    20. Madman198237

      Planned AI movement for better dogfights

      In space, capital vessels must generally start engagements with minimal movement. They have so much inertia, they can't go plunging into a battle at maximum velocity. Caps would also have to maneuver very little. Very much a slugging fest in space. Fighters maneuver a lot, of course, but the...