Pacific_Jim
If the universe is an oyster...and the goal is then to get the pearl (Violating the use of the word "oyster" as a metaphor, since an oyster has a goal you can reach)....
We seem to use an awful lot of high explosives in the process of opening this oyster.
1. Yes, mass should be the essential part of maneuverability. Stops the limiting of creative freedom.
2. WHY? Welcome to space. There is no air (No lift) no gravity (No sitting in the water) no friction (No need to turn slowly and no way to just let yourself come to a stop) and, most...
1. Shipyards on stations definitely confirmed---we have them. If you mean building a station with a shipyard, well, no, no, and no. And no again. We're almost certainly not going to need a ship to build a station---that's utterly ridiculous.
2. Yes, technically you would need a shipyard to make...
Also, stuff exploding into fireballs and shockwaves in space is beyond ridiculous. It simply does not happen. Physics denies this. Isolated explosions are possible, but no ship will ever just spontaneous evaporate into a fireball---at most, you can get a brief flare from an isolated area before...
Yeah----intangibility has its problems. There was a suggestion about unlinked cargo modules (No controlling computer) should always appear full, for decorative purposes. This would be another great use.
You do realize that in a realistic situation, a spacestation is built like the ISS, right? The station itself is the scaffold. Materials are transported by ship, yes, but the ships themselves most likely do not have a part in actual construction, unless you consider a module dropped off by a...
Hmmm.....a highly developed use of words to confuse and control.
Guys, we're looking a false utopia and/or dystopia.
When's the doomed rebellion start, anyway?
The big problem is that more faces=more block weirdness closer to the surface. By weirdness I mean intersecting lines of blocks where plates meet under the surface. There's no really good way to make a circular voxel planet.
A better FTL system is planned. We don't know yet what form it will take, but I hope not this one. You should be able to jump a distance determined by the relative size of your FTL system, not based on how much power your ship has. Charge, not constant cost. You should charge the system, then...
This is all most certainly planned. We're all hoping for an NPC/fleets/Trading Guild update soon. I think one of the recent updates mentioned something about it. In the meantime, this is planned, so the suggestion is unnecessary.
The only user input then required would be repositioning the ship if and when the mining laser stopped hitting the target. Accompanied by a fleet of drones, the asteroid's CoM should change enough that you don't end up shooting the middle of a donut or anything extreme like that.
This BP at the core of the ship should be untouchable. And if the ship carries a BP (In effect), then it should track its builder/owner of the BP, and not let anyone else save it.
EDIT: BPs in cores, obviously. This allows for functionality to be added to shipyards as well.
This glitch is a real pain sometimes. Never yet found a useful spot for it. So, Lukwan, you really should share at least something. You can't just leave us hanging like this.
If you want survival and PvP without stress, try Light versus Dark. Join one of the public factions, and your faction mates (And sheer weight of numbers) will prevent any of your things from being overrun.
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