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    1. Madman198237

      Is Starmade going to be a Survival or RTS style of game?

      Pacific_Jim If the universe is an oyster...and the goal is then to get the pearl (Violating the use of the word "oyster" as a metaphor, since an oyster has a goal you can reach).... We seem to use an awful lot of high explosives in the process of opening this oyster.
    2. Madman198237

      Systems and Combat Overhaul

      1. Yes, mass should be the essential part of maneuverability. Stops the limiting of creative freedom. 2. WHY? Welcome to space. There is no air (No lift) no gravity (No sitting in the water) no friction (No need to turn slowly and no way to just let yourself come to a stop) and, most...
    3. Madman198237

      Dannage Fleetyards: Poor Advice For Noobs

      Where's the pictures?
    4. Madman198237

      Recognized Fleet Maintenance (Repair and Resupply)

      1. Shipyards on stations definitely confirmed---we have them. If you mean building a station with a shipyard, well, no, no, and no. And no again. We're almost certainly not going to need a ship to build a station---that's utterly ridiculous. 2. Yes, technically you would need a shipyard to make...
    5. Madman198237

      Suggested New "overheating" mechanic and more splodey combat

      Also, stuff exploding into fireballs and shockwaves in space is beyond ridiculous. It simply does not happen. Physics denies this. Isolated explosions are possible, but no ship will ever just spontaneous evaporate into a fireball---at most, you can get a brief flare from an isolated area before...
    6. Madman198237

      How to make it harder to accidentally destroy shop module in build mode?

      No. You can only be very careful when building---ESPECIALLY when deleting.
    7. Madman198237

      How do I destroy empty cargo space block with no other blocks on station?

      Yeah----intangibility has its problems. There was a suggestion about unlinked cargo modules (No controlling computer) should always appear full, for decorative purposes. This would be another great use.
    8. Madman198237

      Recognized Fleet Maintenance (Repair and Resupply)

      You do realize that in a realistic situation, a spacestation is built like the ISS, right? The station itself is the scaffold. Materials are transported by ship, yes, but the ships themselves most likely do not have a part in actual construction, unless you consider a module dropped off by a...
    9. Madman198237

      Light Vs Dark News

      Hmmm.....a highly developed use of words to confuse and control. Guys, we're looking a false utopia and/or dystopia. When's the doomed rebellion start, anyway?
    10. Madman198237

      Light Vs Dark News

      Can we get a translation? Trying to read that hurt.
    11. Madman198237

      multi command ships

      People can already get into weapons computers and use them. You can also use player-controlled turrets.
    12. Madman198237

      Suggested Planetary Suggestions

      The big problem is that more faces=more block weirdness closer to the surface. By weirdness I mean intersecting lines of blocks where plates meet under the surface. There's no really good way to make a circular voxel planet.
    13. Madman198237

      Suggested A great idea (This will be amazing!)

      A better FTL system is planned. We don't know yet what form it will take, but I hope not this one. You should be able to jump a distance determined by the relative size of your FTL system, not based on how much power your ship has. Charge, not constant cost. You should charge the system, then...
    14. Madman198237

      Suggested Planetary Suggestions

      This is all most certainly planned. We're all hoping for an NPC/fleets/Trading Guild update soon. I think one of the recent updates mentioned something about it. In the meantime, this is planned, so the suggestion is unnecessary.
    15. Madman198237

      Planned Mining Turrets

      The only user input then required would be repositioning the ship if and when the mining laser stopped hitting the target. Accompanied by a fleet of drones, the asteroid's CoM should change enough that you don't end up shooting the middle of a donut or anything extreme like that.
    16. Madman198237

      Hand-held Astrotech beam

      This BP at the core of the ship should be untouchable. And if the ship carries a BP (In effect), then it should track its builder/owner of the BP, and not let anyone else save it. EDIT: BPs in cores, obviously. This allows for functionality to be added to shipyards as well.
    17. Madman198237

      Planned Mining Turrets

      No need to waffle---logic weapons can have many computers, so there's no need for waffling or the escalating power costs of a multi-output system.
    18. Madman198237

      Render detail blocks behind transparent ones

      This glitch is a real pain sometimes. Never yet found a useful spot for it. So, Lukwan, you really should share at least something. You can't just leave us hanging like this.
    19. Madman198237

      Any Survival Server Recommendations?

      If you want survival and PvP without stress, try Light versus Dark. Join one of the public factions, and your faction mates (And sheer weight of numbers) will prevent any of your things from being overrun.
    20. Madman198237

      Introducing The United Star Axis

      He mentioned that he hadn't finished the fleet in time, but decided to give us images anyway.