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    1. Wolverines527

      Game wont start i hit start

      Heres what i have done so far I have a battleship in the works its lenth is 900 meters Width 53 meters Height 53 meters Have laid down 29,966 blocks all orange so its easy to find before i lay down the armor I have modified isanths and us air force F15s patroling for pirates i figured out...
    2. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      Lol i made it a tad too sticky most of my threads i like to build it up instead drawing it down This is Off the record i like to just blow shit up and build some cool builds i like to be meticulous in what i build and have a strategy
    3. Wolverines527

      Game wont start i hit start

      I got the game working big thanks to the star made community i will definatly recommend this game to my friends my 100$ computer can run this game like a 600$ champion
    4. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      I was trying to not make it over powered purhapse i made it under powered it looked good on paper now it just looks underwelming
    5. Wolverines527

      Need help with Turrets

      I tried testing a small turret on a station but didnt work for some reason i did a box design to test bed some stuff and it wouldnt fire does the same apply to weapon effects or does that need to be applied within the turret i have some ideas on what i want my capital ship to have on the turrets...
    6. Wolverines527

      Need help with Turrets

      Is there any way to have ship power go to the turrets so they dont need to be powered with their own reactors or is that needed because i want to make a anti capital ship capable turret and make it as deadly as possible and not be bogged down with reactors hitting the ship
    7. Wolverines527

      Game wont start i hit start

      I figured out i had a 64 bit jave though it was last years and the memory wasnt allowcated enough thank you skylord and andy p cant wait to start work on my battleship again im hoping it can be up to par with some of the beasties i have seen on youtube
    8. Wolverines527

      Game wont start i hit start

      Ok thank you i thought i down loaded java 64 maybe i goofed up on that bit i will fix that up
    9. Wolverines527

      Game wont start i hit start

      The launcher works perfectly fine but once i hit start it wont go past synchronizing what could i be doing wrong Max memory is set at 1025 mg Intial is set at 226 Minimum 160 Resolution set at 1360x768 Anti aliasing samples 1 Bloom off Normal/emissivem/specular mapping Off Vbo bulkmode size...
    10. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      To answer that question i was looking for a very tactical look into everything you do i most times you will have a very large unused pool of power that seems pretty endless with no other use for it so i was thinking put it to use for firepower, shields or thrust so that each ship you build you...
    11. Wolverines527

      Recognized Solar Panels!

      This is a pretty good idea
    12. Wolverines527

      What is the memory requirments for starmade the one i have wont start it

      What is the memory requirments for starmade the one i have wont start it
    13. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      Ok thats great news Nightrunes idea was a great idea. Hope we can continue to have some good ideas
    14. Wolverines527

      Read by Council Rolling Vehicles

      Yeah its been done and rejected a month or two back hover crafter are the most likely candidate for ground vehicles
    15. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      After some thought i agree that the slide bar would be a good idea to have included with the manual type it in for a more accurate reading instead of having to fiddle with the bar (This is off the record i spend more time trying to get an accurate number im after with slide bars) As long as...
    16. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      Its very much a work in progress i generally like debates on my threads because it allows more ideas to flow on the subject I like the idea with the more power you put into the system the better it gets Weapons like cannons i wanted to be very flexible and work well for fighters you would...
    17. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      You were almost there i was thinking use the cannon computer to access a menu section for that power feed for that particular weapon to type in the power usage if you use the minimum power with an abundance of energy you get faster but weaker shots then you would if you used just enough to keep...
    18. Wolverines527

      Read by Schine Power usage to adjust shields, weapons, thrust

      Hello This is a thought i have been thinking of how to best use of power as it is now its about who has the better set up while power is important i believe its importances on everything and the need to balance it in your ship to allow for Weapons (firepower, rate of fire) Shields Thrust Exc...
    19. Wolverines527

      Read by Council Bank Vaults

      Can have them look like computer chips or records
    20. Wolverines527

      Read by Council Fleet Command

      I like this idea alot