Search results

    1. Mork2

      Suggestion Rule addition: Disallow the posting of exploits

      Good question I'm currently trying to figure out how to privately report a way of killing people in protected sectors. Only thing I can do at the moment is post a bug report for all to see.
    2. Mork2

      Enemy detection systems for FOF missile launch

      If I radar jam my ship wouldn't the missile fired at me fly in straight lines allowing the anti missile turrets to take them out. But do FOF missile still home in on jammed targets? In which case its still and issue at that point you have a better chance of taking down missiles with large...
    3. Mork2

      Flip Flop issue

      Depending on the lag on the computer the logic active or not active doesn't show graphically in time neither does lights switched by logic. However you can hold down rightshift while looking at a logic block to see if its activating even if the graphics isn't updating.
    4. Mork2

      Solon Class Dreadnought (WIP)

      Decided to swap out forward beam/beam volley batteries. I originally wanted to use them to punch lots of hits out at range and not kill my own missiles, if friendly fire on missiles was set. Testing the weapons found that the 120 beam beam weapons on the front was great at producing lag spikes...
    5. Mork2

      Solon Class Dreadnought (WIP)

      I never seem to finish one of these behemoths so hopefully a post to update will keep me working on it. It also seems a waste of effort when I don't finish. Either way hopefully some of the systems included will inspire people to add them to their ship designs. I'll add some of the reasoning as...
    6. Mork2

      Read by Council Computer Core

      The icon for the ship should be located exactly where the ship core is. Getting there is another matter. There is a build core that you can place on an object and you can do anything there that you can do in build mode. But the ship still requires the ship core. Not sure about sound either. I...
    7. Mork2

      Mechanical Clock WIP

      This might help but I noticed in a youtube logic video a actuator that is set to activate a rotator rail and is right next to it making an very fast on off clock faster than 0.5 seconds but I'm not sure how reliable it is for timing either. Just that it looked faster than 0.5seconds. Hmm I...
    8. Mork2

      Rejected Invincible Docking Stations

      Hmm would being set to a trade guild faction and being a station make it invulnerable anyway?
    9. Mork2

      Rejected Invincible Docking Stations

      I'm not sure of the mechanics but if the dock point has a faction permission block allowing public access. Does docking a ship at a public dock point change the faction of that ship automatically? If it does you won't be able to jump back into your ship unless maybe you can access the faction...
    10. Mork2

      Rejected Invincible Docking Stations

      I think the admins already have most of the tools to achieve this. I haven't tested any of this but in theory it should work. But the admin would have to set it all up. Spawn faction station with faction permitted dock points. Change its faction of selected entity to trade guild...
    11. Mork2

      AI response to turret collision

      Due to collision detection on each turret each additional turret requires extra collision calculations so depends on a lot of factors you may end up having to limit how many turrets your using depending on your PC or server. I'm trying to reduce my computer lag by having fewer turrets.
    12. Mork2

      Enemy detection systems for FOF missile launch

      Wouldn't what appears to be an accuracy increase for anti missile defence turrets find it easier to deal with a chained missiles like that?
    13. Mork2

      Ship stuck in star

      I assumed that the star wouldn't be damaging for that large an area. Either way he will need an admin to save it.
    14. Mork2

      Ship stuck in star

      I think the only thing that will work is if an admin teleports it. The sun does damage to blocks in general ignoring shields so if it continues to do that the ship will die. Not sure how the new system and armour hp works with sun damage. It might not get damaged while no one is in sector maybe...
    15. Mork2

      Enemy detection systems for FOF missile launch

      I noticed the enemy detection systems posted in the community content > ships. Set one of these up to use the 1.6 x sector size missile systems and use it to activate your missile/missile systems. You can save a lot of space and it should look better. Normally missile turrets will only fire...
    16. Mork2

      Small Turret Set V1.0

      Picture is taken from the direction of the front of the set. Turrets shown are in order from right to left. Beam/Beam/Punch, Cannon/Beam/Punch, Cannon/Pulse/Punch Missile/Beam/Explosive Vertical Launch Advanced Hailstorm AMS Its listed in right to left so when you jump into the core its order...
    17. Mork2

      Bug Holding LControl Drops FPS

      I'm not sure about lcontrol during flying but if your computer is starting to run close to its limit holding down lcontrol in build mode to access advanced building can lag a lot. But only when your getting close to your computers limits.
    18. Mork2

      Question about Damage Pulse radius

      I think what its talking about it that the radius is from the output block so if you have a 10 x 10 x 10 cube of damage pulse blocks the radius of the blast is a sphere around the selected output block not the entire set of blocks. Only one block out of a set of blocks for a weapon or support...
    19. Mork2

      Advanced Hailstorm AMS Turret - Increased rotation speed, reduction in mass

      Replaced a lot of the advanced armour on non critical surfaces with basic hull to reduce mass. Should have the fastest possible turret rotation in both axis with current default block behaviour config.
    20. Mork2

      0.19320 release config changes

      Between the new possible complexity of a ship with railed entities and wireless logic any significant damage is to hard to manually repair. Its easier to just recover the blocks and feed them into a replacement blueprint.