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    1. Mork2

      Torpedo Bombers

      What a lot of people don't understand is if they made a modern day battleship with all the modern day systems (missiles/cannons/advanced armour, possibly lasers/railguns, there working on these today) this would be extremely dangerous to small aircraft. However for a number of reasons no one...
    2. Mork2

      Torpedo Issues

      The default damage of warheads is low and its radius but its also configurable (possibly subject to further balancing changes). Some people like to make torpedo bombers and up the damage in the config files by a lot.
    3. Mork2

      Solon Class Dreadnought (WIP)

      Been side tracked playing some other games for a while. Construction stopped due to large amounts of lag in game. Turret optimisation patch removed a bunch of lag and I got re-interested. Redone all missile launcher doors as the patches broke them. Redesigned internal damage pulse traps due to...
    4. Mork2

      Whats the deal with asteroids not respawning?

      It would be great if you had a server option to allow/disallow respawn once they work around that exploit. I can see some issues with a no respawn's forcing a more nomadic game play. As you do that on a multiplayer server people will spread out even more and be less likely to run into each...
    5. Mork2

      am i blind or?.....Is the under fire shield recharge gone?

      Most people don't bother with docked shield recharger with shield supply beams or drain. As far as I'm aware while in "combat" your actual shield regen is between 10-5% of your normal out of "combat" shield regen rate. A docked module that uses are shield supply beam or having a shield drain...
    6. Mork2

      How many missile at once and/or per second is too many?

      And to make things nice the new damage system for missiles from what I read can be run on a separate core on a multi core computer. Or is it thread. Meaning there is less lag from missile damage with your multicore computer, might take a while for the network to send enough information to...
    7. Mork2

      Salvage Beams As Weapons

      Salvagers do not use normal damage mechanics at all. For salvagers every block as 200 salavage HP regardless of which type of block it is. mesh and hardened armour etc.... Each salvager with slaves has a different amount of damage per block for a salvage/cannon system its 1 salvage damage per...
    8. Mork2

      Overwhelming point defense

      Anti missile turrets can be improved over normal ones with a bit of experimentation. I suggest testing them though. Note Anti missile turrets might have more difficulty to hit while the defending ship is moving. All my anti missile testing has been done while defending turret is stationary...
    9. Mork2

      Has single player been fixed yet?

      If you really need to just build and design stuff most people unless they have access to a good server play single player and just use the creative mode side to design ships. Having said that in single player you can always change the server settings (out of game) to allow mining at a vastly...
    10. Mork2

      Question regarding weapon/shield values

      Shields regenerate at a tiny fraction of their listed recharge rate while under fire. Its not a fixed rate either but varies a bit depending on a few things I'm not sure of but I think its around the 5 to 13% or so roughly.
    11. Mork2

      Solon Class Dreadnought (WIP)

      FOF missile system automation fully setup. There is a total of 12 x 10 shot FOF missile launchers. 2 sets of 10 aiming to up, down, left and right. 1 set of 10 aiming at each 45 degree angles in between Each set is set to fire in 0.5 second intervals. sequenced from front to back The side...
    12. Mork2

      Interdiction - No escape!

      As far as I'm aware when they first released what they had planned for FTL travel. There were two thing mentioned that aren't released yet. 1. hyperspace drives for capital class ships - involves capital system so a long way off. 2. the jump drive could be used as a defensive effect to suppress...
    13. Mork2

      Gravity Module Ideas

      You can already do most of this but with some limitations Gravity is limited to a certain distance of the entity the gravity block was on when it was activated. If you can extend that entity along the next to the rail the gravity will extend out with it. You can use a very simple logic...
    14. Mork2

      Is there any way to change the engagement range of AI ships?

      As far as I'm aware and I could be wrong the AI engagement range is determined by its weapons. If it has only short range beam weapons with 0.5 x sector range it will only scan in that range. If it has a missile/beam weapon it should scan 3.2 x sectors.
    15. Mork2

      Bug Rebindable numpad. (Crashes)

      The numpad with num lock on is bugged in build mode and will crash the game a lot. If you really want to use the numpad like me, you can do so with num lock off only. This is a bug ticket in for this already. A lot of the num pad keys get mixed in with the arrow controls that gets used for a...
    16. Mork2

      Turret Designs?

      Turret bobby AI all focus fire so every barrel will be aiming at the same block if controlled by bobby AI. Range is now determined by weapon and slave type. Not number of blocks which is an older weapon mechanic. Longest are all beam slaves. Missile/Beam 3.2x sector size Cannon/beam 2.0x...
    17. Mork2

      Brainstorm This Controllable & Grouped Turrets

      A simple suggestion that would get people to manually use turrets more. The problem with switching to turrets with the up or down arrow is each one you enter disables the AI as you go around turrets looking for the one looking in the right direction. If you had a setting that would re-enable...
    18. Mork2

      Simpler and faster resource gathering

      My opinion, I spent 7 years playing eve online. Your ability/willingness to fight depended on your resources. I was chain building freighters and built carriers and dreadnoughts easy. I've lost a few of them but because I had the resources I could replace them so while a loss hurt it wasn't...
    19. Mork2

      "squatting" in stations to reduce the price

      You can with some effort get a cheap station. Assuming this mechanic still works. All neutral stations are decayed and you only get scrap materials for salvage. If you claim the station you have to pay the price of upgrading the scrap blocks to normal blocks for what is on the station. If you...
    20. Mork2

      Turret Rotation speed workaround

      Okay tested so I do need enhancers on the turret base so that it rotates fast.... but I don't need the fixed plate to mount it all on. As Comr4de said.