Docked generator/power cores/modules. There is a bunch of forum posts about them. What you have there put use a power supply beam on the docked modules aiming at the mothership. It wastes some power but transfers power back and is 4 to 5 times more efficient than 25e/sec/block. The power...
That difference is why my missile/missile combos have 0% slaves so that it will target like swarmers but not suffer from the reduced speed that a full 100% slave swarmer has. In theory if you manage to get to full reverse speed with no overdrive you should be able to outrun the 100% slave...
Basic missile 0% beam slave
1.98 x server speed limit
1.6 x server sector size for range
ROF 1/15 seconds
As you get closer to 100% beam slave the stats get closer to
2.98 x server speed limit
3.2 x server sector size for range
ROF 1/45 seconds
Not likely to be the end of capital ships.
If you can remotely send drones swarms somewhere to attack you could send a bunch to keep attacking a non-homebase station with no threat to yourself. Have a few people doing this and you have a lag on a server since more sectors would have to be...
Depends on the intent of your design. A high performance ship build functions then decorate around. A good looking ship build the hull then plan out the systems to fit around it. For either way plan the general layout before hand.
I'm not sure about stations but for using logic to switch jump inhibitors turning them on works turning them off doesn't. There is a bug report on it in the bug tracker.
At a guess to many groups. If each extra power reactor is not side by side each one will count as a separate group. Having to many groups like hundreds of thousands might cause issues at a guess.
Another advanced anti-missile turret. Floating one this time though not pretty.
Looks very boring but you can redecorate the outside if you want. Mine are black so they are for players to see and aim at. It is designed to be setup floating outside the hull like a drone keeping station on a...
Yeah my post about battleship armour thickness was out by a bit to say the least. I'll update the previous post. The main armour belts along the waterline to stop torpedoes was 300mm. If I remember right there was usually a couple inch outer plate then an air gap then the main armour belt...
Thank you Comr4de.
I'm not very good at writing things up and I have a tendency to disjointedly ramble on.
But yes its to point out using 1metre armour blocks as a scale in starmade, we are throwing around a lot of weapons that would be considered small to large nuclear level when you consider...
You can completely enclose it inside the main ship so you can remove the armour. The main ships shields would have to completely go down before anyone could hurt it at that point.
To make it easy to access or replace you just need a railed door or a section you can remove.
With the new...
Other than random enemy shots hitting the missiles its also possible your own cannons are hitting the missiles. There is a config setting somewhere that allows your own cannons to hit your own missiles. Usually by default this is on.
I've just been reading a few threads about warheads and making of logic controlled torpedo system. I was thinking of making a extreme range bombardment system for my titan. I've also been reading a lot of comments about small ships using the equivalent of nuclear weapons to blow up titan class...
We can currently build very crude systems at the moment. I have a picture from my current titan build the lights are all on for purpose of demonstrating. When the indicator lights are off its harder to see.
Left Top Indicator: Hostile detected using detector module when light is on
Left...
Defensive effect do not work on sub entities. They have to have them activated on each on separately for it to effect each object. There is currently a bug which means that logic can't be used to activate effects. Only if you are in control of the object and manually start the effect from the...
I like the idea because of the recent mecha designs and the ability to make a ram. On the other had I think most server administrators would prefer people to not be ramming things from the collision detection lag created.
A couple of things with docked power modules. There are a couple of bugs effecting them still.
T582 docked power module lag. Try to keep a space around the module free to reduce lag produced. That's what I've been told and it does seem to help.
T384 do not design your power core using the...
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